The Tahtorak are one of the largest land Rahi ever seen on Metru Nui.
History
Tahtorak are native to both the island of Keetongu’s species and to Zakaz. Tahtorak were used as steeds for Keetongu’s species and still are for the Skakdi.
An Order of Mata Nui member was told by a dying Tahtorak that its kind have had enough of the Skakdi’s warring and destroying of Zakaz, and plan to wipe them out.
Tahtorak of Metru Nui
A Tahtorak was dropped onto Metru Nui by Brutaka via his Kanohi Olmak for fun. It went on a rampage in Ga-Metru before being brought down and locked in the Archives. Through unknown circumstances it somehow became buried deep in the Fikou Web, where it lay asleep until it was accidentally awakened by a number of Lava Eels the Toa Metru agitated during their conflict with Krahka. Later, it tore its way to the surface of Ta-Metru where it proceeded to lay waste to the city, all the while asking for an “answer” to a question no one could understand, although Rahaga Pouks theorized that it asked how it came to Metru Nui, so far away from its home.
The Toa Metru defeated Tahtorak by weakening the ground until it fell through. Much later, that same Tahtorak reappeared when the Visorak overtook the city. Krahka managed to get it to ally itself with her, the Toa Hordika, and the Rahaga. It fought a brave battle against the Zivon, which resulted in Krahka, Zivon, and the Tahtorak to be thrown into the Field of Shadows.
1,001 years later, he and Krahka traveled throughout the Field of Shadows again, only to find themselves exiting through a vortex created by Brutaka inside the Piraka Stronghold. Krahka shapeshifted into a flying Rahi and flew away from Voya Nui, but the Tahtorak remained behind.
After the Toa Inika retrieved the Kanohi Ignika and Vezon and the Kardas Dragon were separated, Tahtorak ran into Kardas and they began to battle one another. In the end, Tahtorak won. Annoyed, Kardas fled the island. Axonn knew Tahtorak would be a threat to all who lived on Voya Nui, so he summoned Botar to transport Tahtorak elsewhere. Simply for fun, Botar teleported him into the very center of Xia. He went on a rampage in the city there, fighting the Kanohi Dragon until the Toa Hagah retained both of them. The Tahtorak was brought down by Bomonga using his Mask of Growth. Pouks then used Stone bonds to contain the Rahi.
Abilities and Traits
Tahtorak rely on their brute strength and their thick hide for offense and defense, but it seems that the Tahtorak’s hide is vulnerable to the Zivon’s stinger. One swipe of their tail can knock over many buildings at once.
The Tahtorak on Metru Nui stood over 40 feet (12 meters or 8.9 bio) tall.
Trivia
- Tahtorak was created by Justin Lamb, known as Tad 10-OH on BZPower. The creation was the winning entry in the Lego’s Rahi Building Contest. It was was sent in to LEGO as part of the LEGO Magazine Rahi-building Contest. It was given a name and story role by Greg Farshtey in the book BIONICLE: Rahi Beasts.
- On Zakaz, battle Tahtorak are often killed by the use of a Devastator.
- Makuta Gorast was once trampled by a Tahtorak stampede.
The Takea are fierce shark-like predator Rahi. Dubbed the “King of Sharks,” just the rumor of a Takea in the water is enough to send the Matoran of Ga-Koro scrambling to shore. Takea are natural enemies of Tarakava, although the sharks consider anything in the water an enemy, sometimes even other Takea. Hahli chased these sharks underwater in Ga-Koro to train in Speed for the Kolhii matches. In Metru Nui, the Takea used to attack Matoran ships just for sport. In The Pit, Takea, mutated by exposure to the mutagen in the waters, are part of Pridak’s army.
Taku are duck-like birds.
History
When Lewa first arrived on Mata Nui, he almost killed a Taku when he landed on a tree branch and dislodged it from its nest. Surprised, he accidentally activated his Elemental Air power and made it float back up to its nest. After this, he realized again that he had control over the Air.
Abilities and Traits
The Taku are close relatives of the Gukko, though much smaller in size. Unlike their scavenging cousins, the Taku are aquatic, capable of diving to great depths in order to catch fish.
Tarakava are reptilian sea creatures that hunt in pairs and live near water regions.
History
On Metru Nui, Tarakava patrolled the seas around Ga-Metru, hunting fish to their pleasure. After Teridax caused the Great Cataclysm, many Tarakava fled to the island of Mata Nui, where they were soon placed under the control of Teridax. He used them to prevent the villagers of Ga-Koro from constructing their huts.
Soon after the coming of the Toa Mata, Teridax had a Tarakava sink one of the huts in Ga-Koro, trapping many of the Matoran and Turaga Nokama inside. Macku escaped and sought help from Takua, who managed to raise the hut. The giant lizard attacked the village, but was defeated by Toa Gali, losing it’s infected mask in the process. Without Teridax’s influence, the creature was much more docile, and was nursed back to health by the Ga-Matoran.
While exploring the waters of Mata Nui, a Tarakava attacked Gali. The Toa of Water managed to trick the infected lizard Rahi into a cave and then covered the entrance with rocks to block its exit. After Gali had retrieved her Miru from the cliffs, more Tarakava attacked her, in conjunction with Nui-Jaga. Tahu dispatched the scorpions, while Gali took on the lizards. One Tarakava downed her with it’s powerful limbs, and she landed in the water. These Tarakava fled while Tahu rescued Gali. Teridax later marshalled several Tarakava to attack the Toa Mata during their meeting, but these were defeated Tahu and Pohatu.
Later, while the Toa Mata were underground, attempting to reach Teridax, Tarakava assaulted Kini-Nui along with other Rahi. These were repelled by the Matoran millitary, and eventually retreated. Teridax released his hold over them after his defeat, and the Tarakava returned to the waters around Ga-Wahi.
The Tarakava did their best to avoid the Bohrok, and later retreated back to Metru Nui when the Toa Nuva released the Bohrok to do their job, where they now reside.
Two-Headed Tarakava
A mutated, easily angered Tarakava with two heads was housed in the Metru Nui Archives, where it was encountered by Nuju and Whenua on their search for the Great Disks. This Tarakava specimen attacked a Ga-Matoran fishing boat, leaving only splinters. After its capture, it was placed in a holding tank because it is immune to stasis. Whenua told Nuju not to bother the Tarakava, but Nuju tapped the glass, and the Tarakava tried to attack him, cracking the inner layer of glass in the tank. Whenua found Nuju, and both of them left the angry beast alone.
Abilities and Traits
A Tarakava’s primary hunting method is to lurk just below the water, stalking their prey, and then stun their victim with blows from their powerful forelimbs. Tarakava can stay underwater for long periods of time and are powerful enough to capsize large watercraft.
The Tarakava Nui was one of the last creatures created by Teridax before he tried to take over Metru Nui. It is a mutant version of the Tarakava created with the help of the Energized Protodermis Entity. Also known as the King of Lizards, the Tarakava Nui is a giant Rahi that strikes from ambush. It was responsible for foiling efforts to build Ga-Koro until the Ga-Matoran and Turaga Nokama temporarily drove it off.
The Mountain is a living mountain on the island of Xia. Rahi and Vortixx that attempt to scale it are frequently “eaten” by its crevices and injured by its Acidic grass.
History
The Mountain was once a small, sentient rock created by Makuta Mutran to maintain as a pet project. During a visit to Xia he accidentally left it there, and over time it grew larger and larger until it reached its current size.
The Vortixx that live on Xia have a rite of passage in which two Vortixx must climb the mountain. If both manage to come back, they are given the chance of better working conditions, but if only one returns alive, he or she is given a special status because they showed they had what it takes to survive in the world.
At some point of history, the Mountain swallowed a Toa of Earth who attempted to scale the mountain with his Earth Claw. At another time, the Brotherhood of Makuta attempted to export parts of the Mountain to Destral, hoping to add another asset to their formidable security. The attempt failed, as the living rock found that it liked the taste of the Visorak that were patrolling the island quite well.
During a battle on Xia between a Tahtorak and the Kanohi Dragon, the former having been dropped there by Order of Mata Nui member Botar and the latter having been held on Xia for some time, large chunks were ripped off of The Mountain. Despite this, no permanent damage was apparently done, as Toa Hagah Iruini took precautions to prevent the Mountain from consuming the Kanohi Dragon following its defeat.
The Toa Terrain Crawler is a massive aquatic Rahi which was used by the Toa Mahri during their battles with the Barraki.
History
The Toa Terrain Crawler was initially caught by Axonn in the waters around Voya Nui when the landmass was still on the planet’s surface. Axonn modified the creature’s armor, installing techno-organic mechanisms on its interior, armor plates to act as hatches, and weaponry, among other things. Axonn kept the creature chained in a chamber of The Cord.
After the Toa Mahri returned to the Cord with the Matoran of Mahri Nui, they encountered Axonn. Axonn swam through the flooded cord, directing the Toa Mahri to the chamber where the beast was held. He then directed the Toa to enter the creature. Slipping through its armor plates, the Toa Mahri were able to use the creature for transport to the base of the Cord.
Once the Toa Mahri had reached their destination, they released the Toa Terrain Crawler to enjoy freedom in the seas.
Abilities and Traits
The Toa Terrain Crawler looks and moves more like a machine than like a living creature due to its heavy modifications. Its techno-organic appendages enable it to repair its occupants’ battle-damaged masks and armor and return them in an instant. As well as healing damage done to its occupants, the Toa Terrain Crawler has a system which automatically heals it of any damage using chemicals. The only sea creatures which the Toa Terrain Crawler fears are Spider Crabs.
The Toa Terrain Crawler has armor sixty centimeters (23.6 inch) thick and can reach a maximum speed of forty knots (74.1 Kmph / 46.3 Mph). It can house up to seven passengers: six inside, and one mounted on the outer blaster.
The Troller is a huge, horned, worm-like Rahi, and is one of the most feared creatures in Po-Metru. It lives far beneath the sands, emerging only now and then to feed. No Po-Matoran had ever stayed in the vicinity of a Troller to find out just what it ate. Its gaping mouth is large enough to swallow an entire block of the Metru.
At one point, a Troller nearly ate Nuju, Onewa, Whenua, and Lhikan after their escape from the Dark Hunter Prison. Onewa used his Komau to control the Rahi, and it transported them through the Metru inside its mouth.
Tunnel Stalkers are large desert Rahi from Po-Metru. They are well known for their hunting technique: A Tunnel Stalker will lurk in tunnels just beneath the sand, with its bladed tail ready to attack. When it senses movement on the surface, it will leap out of the sand and strike whatever had passed by. Only two members of this species were ever seen in Metru Nui; one was captured by a Vahki squad and sent to the Archives to be viewed by all. Some Tunnel Stalkers found their way to Po-Wahi on Mata Nui.
Besides their stingers, Tunnel Stalkers also have sharp pincers and mandibles for defensive purposes.
Tunnelers are lizard-like Rahi that live in Po-Metru and are about twice the length of a Matoran. They eat solid Protodermis and have been known to burrow into warehouses, where they consume both raw Protodermis and finished tools.
Although they don’t usually pose a real threat to Matoran, occasionally one will give in to a “madness” and rampage through Matoran work areas. Signs of this condition include red eyes and mottled scales.
Their primary defense is their ability to take on the form of any force directed at them (i.e. When fire is blasted at them their bodies are converted to fire). This can make them very dangerous, but can also be exploited as a means of defeating them. For instance, Toa Metru Vakama and Onewa defeated one by making it turn into glass, a form too fragile to withstand its weight if it moved.