Archive for Rahi

Z-upreme Rahi (Ran Out Of Ideas)

  • Zivon

The Zivon combiner model.

A Zivon is a large Rahi created by the Brotherhood of Makuta that lives in the Field of Shadows and can only be summoned by the Kahgarak’s Rhotuka spinners. The Zivon is summoned whenever the Visorak hordes need a walking powerhouse of unstoppable force. Not that the hordes would like to see Zivon any more than they have to, though. Zivon fights only to protect its main food source, namely the spider creatures. The Zivon’s idea of a victory celebration often involves eating half its “allies,” and the Visorak understandably hate and fear this monster.

History

The only known specimen of Zivon was summoned to the ruined city of Metru Nui by Sidorak shortly after the Great Cataclysm, in an effort to destroy the Toa Hordika once and for all. It was thwarted by the appearance of a Tahtorak and the shapeshifting Rahi named Krahka; during the climax of the battle, a Kahgarak sent a Rhotuka spinner at Tahtorak, but Krahka rammed herself into the Zivon, forcing all three of them to be in physical contact when the spinner struck; as a result, all three were sucked into the Field of Shadow. A thousand years later, Krahka and Tahtorak escaped when Brutaka failed in his attempt to send Axonn into the Field; Zivon’s status, however, remains unknown.

Abilities and Traits

Zivon is well over 30 feet (9 meters or 6.66 bio) tall and has been described as looking “like some obscene hybrid of a Visorak, an Ussal crab, and who knew what else.” With a pair of powerful mandibles; two large claws; four Rhotuka spinners mounted on its head, back, and claws that cause blindness, deafness, muteness, and numbness; six legs that can shoot webbing to entangle foes; and a tail-mounted stinger powerful enough to penetrate even the thick hide of a Tahtorak.

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W-onderful Rahi

  • Waikiru

Waikiru.PNG

Waikiru are aquatic Rahi whose agility when swimming is in sharp contrast to their slow and awkward movement on land. They use their tusks to defend themselves from threats such as Takea when escape by swimming is not an option. If treated with care they are gentle towards Matoran, but if threatened they may charge, posing a formidable danger.

On Metru Nui, Waikiru could be found along the Ga-Metru shoreline.

  • Water Wraith

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Water Wraiths are small marine Rahi created by Teridax. They are extremely tiny compared to other fish-like Rahi living underwater, and as such are ignored by most other aquatic Rahi looking for food. To hunt for a meal itself, the Water Wraith has a unique and deadly tactic. It will occasionally assault a much larger Rahi, which inevitably defeats the puny creature and gulps the small Rahi into it’s mouth. However, the Water Wraith has a powerful physiological adaptation, which coats the outer shell of its body in poison. As the bigger beast soon finds out, it has made a fatal mistake which kills it almost instantly. After the larger Rahi has died, the Water Wraith escapes back to the outside world and feeds on the dead creature for several months.

  • Worm – A small, Kraata-like Rahi that can communicate with others of its species via telepathy. They are also small enough to fit in Bohrok headplates designed for Krana.

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V-icious Rahi

  • Vahki Hunter

Rahi Vahki Hunter.png

Vahki Hunters feed on any kind of machinery they can find. They have been known to eat Ta-Metru Fire Drones, industrial machinery, Vahki (hence their name) and anything else that is mechanical. The Vahki Hunter’s hunting method is to hide underground and wait for a Vahki squad to pass over its head. It then bursts out into the street, grabs the last Vahki in line, and pulls it down below. Once the Vahki Hunter is done eating, it then throws whatever parts it doesn’t like into the street.

  • Vako

The Vako are great horned beasts which roamed the plains of Mata Nui in herds. Even the infected Rahi steered clear of the Vako, which are capable of charging at great speeds. The Po-Matoran attempted to tame the Vako a few times, but without success.

Different variations of Vako have been seen on both Ta-Wahi and Ko-Wahi, each slightly more adapted to their respective enviroments. These Rahi have since migrated from Mata Nui, due to the Bohrok’s activity.

  • Vatuka

GreyVatuka.pngA red version of the Vatuka, found mostly in Ta-Wahi.

Vatuka are large and fearsome creatures made entirely out of rock created by the Energized Protodermis Entity.

History

One Vatuka once captured Turaga Whenua shortly before the arrival of the Toa; he was later rescued by Takua.

  • Venom Flyer

The Venom Flyers are Rahi that would travel with Visorak squads to neutralize flying targets. Since the Visorak have gone to the island of Artidax, the Venom Flyers have been abandoned by the swarm. Their Rhotuka Spinners cause the inability to fly whether it be by natural or mechanical means.

  • Visorak

Visorak in front of a Brotherhood fortress.Visorak in Web of Shadows.Some Visorak in set form.

The Visorak are sapient spider-like Rahi whose name means “stealers of life” or “Poisonous scourge” in their native language.

  • Venom Eel

Venom Eels are eel-like Rahi that live in the waters around Mahri Nui.

History

Venom Eels made up the bulk of Barraki Ehlek’s army. They were considered a threat to the Mahri Nui Matoran. Dekar once encountered one during a routine hunt, however, due to his possession of the Ignika. Ehlek led his army of eels to attack Mahri Nui, however, he was convinced by Carapar to stop.

300 Foot Mutant Venom Eel

The giant Venom Eel.

A Venom Eel was enlarged by the powers of the Kanohi Ignika up to a length of 300 feet (90 meters). It attacked Mahri Nui, attracted by its light and movement, but later changed its course when the Matoran, led by Defilak, smashed the city’s Lightstones, throwing the city into darkness.

The Venom Eel then attacked the stone cord and tried to squeeze it, but was defeated by the Toa Mahri (specifically Hewkii). Later, the Venom Eel battled an Ancient Sea Behemoth summoned by Kongu’s Kanohi Zatth. The two creatures then allied with Gadunka and joined together in fighting the Toa Mahri. The Venom Eel was defeated again by Hewkii, who used his Garai to cut off the eel’s gravity, letting a wave carry it away.

Abilities and Traits

Venom Eels rely on their excellent eyesight, and to lesser extent, their hearing, to hunt. They rely on fast acting venom from their fangs for both defense and offense.

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U-nusual Rahi

  • Unnamed Rahi

We have seen many Rahi in the BIONICLE universe that have been unnamed. These are descriptions of many of them:

Air Rahi

  • A cousin of the Nui-Rama, able to throw its stingers.
  • A penguin-like bird Rahi that is found in Ko-Wahi that is made completely of snow. It preys on creatures by flying over them, smashing itself down on them, thus flattening itself, but quickly reforming itself and flying back up if another strike was necessary.
  • Small flying Rahi which appeared around the sick Po-Matoran in Po-Koro during the Po-Koro Epidemic.
  • Organic sea birds which lived on Mata Nui.
  • A bat Rahi that Vezon split into two single-winged bats with the Spear of Fusion. Unable to fly, they both perished.
Teal birds.

  • Teal-colored birds that can be found around the Coliseum in Metru Nui and Kini-Nui on Mata Nui.
  • Strange Rahi that fly above the island of Artidax.
  • Organic dragonfly Rahi seen in Le-Wahi.
  • Bat winged Rahi that are bred for long distance flying. They have been used by the Dark Hunters and the Order of Mata Nui to relay messages to agents in the field.

Land Rahi

  • Several multicolored insects that appeared in the Quest for the Toa.
  • A twelve-foot high (2.67 bio or 3.67 meter) creature with a slimy pale white body and six long, bony spines coming out of its sides, each spine long and flexible, and each tipped with curved claws capable of tearing through six feet (1.33 bio or 1.83 meters) of solid metal with one swipe.
  • A squat, slime-caked creature with cruel blades for hands that, according to witnesses, makes a Toa Hordika look handsome. It can also stretch to twice its size and was a form which Krahka once used.
  • A massive lizard-like creature, with the ability to create regenerating crystal. Krahka once transformed into this.
  • A tentacled Rahi that seems to be made entirely of smoke.
  • A gaseous Rahi Krakha once encountered deep beneath the Archives. She used this form to escape the Great Temple without being noticed.
  • A living blob of some gelatinous substance, able to take any physical blow without harm. Krahka once shapeshifted into this.
  • A medium-sized Rahi that looks like a cross between a lizard and a Kavinika, with the ability to sense active Kanohi, and screeches when they are used.
  • A lizard-like Rahi which was captured by a Visorak in Web of the Visorak and was brought to Roodaka for questioning.
A purple tentacled Rahi.

  • A purple Rahi with at least one tentacle. One lived in Po-Metru during the Great Rescue.
  • A white bull-like Rahi who’s horns can dissolve solid matter. Travels with the Dark Hunter known as “Tracker”.
  • Crimson insects that guard an underground bridge on Artidax.
  • Unknown Rahi that rescued and tended to Vultraz after the latter fell from a cliff.
  • A three-headed, bat winged, brown-scaled creature that lives in the Archives. It is well over 60 feet tall, and is afraid of fire.

Sea Rahi

  • Small seahorse Rahi seen in Mask of Light.
  • Small red, gray, and tan-colored fish Rahi seen in the Mata Nui Online Game.
Orange starfish.

  • Small, orange starfish Rahi found on the shores of Mata Nui.
  • Clam-like Rahi found on the shores of Mata Nui.
  • Cone snail-like Rahi found on the shores of Mata Nui.
  • The First Rahi ever created.
  • An Ancient Sea Behemoth summoned by Kongu’s Zatth.
  • Small, piranha-like fish that dwell below Ga-Koro.
  • A hypnotizing Rahi mentioned to be in stasis in the Archives.
  • Small blue and yellow fish seen in Mask of Light.
  • Two types of jellyfish that live in The Pit.
  • A species of small, aggressive, rainbow-colored fish with needle sharp teeth that inhabit the waters around Daxia. They usually live in schools.

Experiments/Mutations

  • A small scorpion with three stingers.
  • A small scorpion with no legs.
  • A small scorpion with gills (was found on a rock ledge far from water).
  • An insect with a 200-foot wingspan, a mouth filled with metallic teeth, and the ability to flap its wings hundreds of times per second, making a defensive airfield.
  • A bipedal creature made from rock (similar to the Vatuka).
  • A six-foot long, winged centipede.
A mutated combination of a Takea and an Underwater Ray.

  • Mutated combinations of Takea and Underwater Rays used by the Barraki.
  • A Rahi with “too many legs”, two heads and no tail created by Spiriah.
  • A Rahi-Matoran hybrid that Vican rode on.
  • A Rahi experiment made by Mutran that would scream and melt into a liquid when agitated. It could also fly.
  • Several Rahi in Karda Nui that have been mutated by the waters of the swamp.
  • Ussal Crab

A blue Ussal, as seen in the Mata Nui Online Game.

The Ussal are herbivorous crab-like Rahi that are extremely common and extremely useful to Matoran.

History

On Metru Nui, Ussal Crabs were used by the Le-Matoran in Le-Metru who worked as Ussal riders, where they hauled transport carts around the city and competed in racing tournaments. Tame Ussals were kept in pens scattered across Le-Metru and were put to work chiefly when a bulky or delicate item deemed unfit for Chute travel needed to be transported. Ussal carts were also used on occasion to carry passengers, although the transportation of bulky cargo was their main application and Ussal drivers were often too busy to pick up other Matoran who flagged them down.

Later, on the island of Mata Nui, they were found all over the island, but were primarily used by the Onu-Matoran. Some worked in digging tunnels like the Le-Koro Highway; others worked in the great Ussalry, led by Onepu. In addition, some were still used in sports, such as the Great Ussal Race and Kolhii. On this island, some Ussal were kept in stables. Not many of the Ussals on Mata Nui were infected by Teridax during his time there.

Mutated Ussal

Whenua and Nuju in the mutant's grasp.

An excessively large version of an Ussal crab was found in the Metru Nui Archives by Toa Metru Whenua and Nuju. It attacked them viciously, but they quickly determined that it had an aversion to loud noises. Whenua activated his Earthshock Drills to drive it into submission and he defeated it long enough for the two Toa to force it back into its chamber and lock it up.

Its status is unknown post-Great Cataclysm, during which the Archives were shattered.

Rock Ussal

A Rock Ussal in the Voya Nui Online Game.

Rock Ussals are extremely well adapted Ussal crabs that are scattered around Voya Nui and came originally from the Southern Continent. They can be found in the Desert of Sorrows, and are considerably more aggressive than the average Ussal. The Rock Ussals on Voya Nui may have not survived the island’s decent to the Southern Continent.

Abilities and Traits

Ussals are very common and they come in a wide variety of colors, including purple and black, blue and yellow, or orange and dark gray. They have an unpleasant odor that makes their dwellings easy to identify from a distance. While they are easily tamed, some wild Ussals will attack Matoran if provoked. Ussals are also amphibious – while they are usually found on land, they can live underwater too.

Ussals are some of few biomechanical Rahi that grow as they age. Ussals generally start out very small (several inches long) and then grow to a ridable size. They age for a while after this and then develop fairly rapidly into a larger stage and may or may not change color. Matoran often regard the smell of Ussals as unpleasant, and the pens on Metru Nui could be detected even from a distance by their scent.

  • Pewku

Pewku as a set.

Pewku (formerly Puku) is an Ussal Crab that has had a long history of being passed down between Matoran.

Long ago on Metru Nui, she was the favorite Ussal of Orkahm, and pulled Ussal Carts for him. During the search for the Great Disks, Pewku was threatened by Ahkmou, and Orkahm traveled to Sector Three to save her. After the Great Cataclysm, Toa Whenua suggested that they take Pewku with them.

On Mata Nui, she became Onepu’s racing crab, and the two went on to win the Great Ussal Race three times. After Pewku became too old for racing, Onepu entrusted her to Midak. Under his care she worked as a taxi crab, transporting Matoran between Po-Wahi and Onu-Koro. It was said that while Pewku was old, she could navigate the pitch-black tunnels better than any Matoran. It was while working as a taxi crab that she first met Takua and took a liking to him. When the Ussalry arrived at the Kini-Nui to assist Takua and his company, Pewku came with them, and Takua rode her back to Onu-Koro just before he descended into Mangaia.

After the defeat of the Bohrok-Kal, Takua assumed full ownership of Pewku. After the Naming Day ceremony, in which brave Matoran were renamed in honor of their acts against the Bohrok-Kal, Takua, feeling she merited the honor as well, renamed Puku to Pewku. The Turaga accepted this, but did not hold a ceremony for her. And when the Kanohi Avohkii was discovered (she was with Takua when he found the Mask of Light), Takua and Jaller rode Pewku all over the island, braving dangers such as Graalok and the Rahkshi.

When Takua was transformed into Takanuva, Jaller became Pewku’s new owner, and she resided with him in Metru Nui. After Jaller left to find and assist the Toa Nuva, Pewku was left ownerless. When Toa Jaller returned to Metru Nui he decided to give Pewku back to Orkahm.

Dark Mirror

In the Toa Empire Pocket Dimension Pewku was seen pulling a cart driven by Jaller. They, Toa Kualus, and Toa Bomonga were on a trip to deliver the Kanohi Vahi to Tuyet in Metru Nui.

Abilities and Traits

Pewku, despite being a Ussal Crab, has many abilities, although most (if not all) of these abilities may be basic Ussal Crab abilities. She is able to climb vertically upwards as demonstrated in Mask of Light. She is also capable of rolling up into a ball, which may be either a defensive move or simply something Ussals do when they are scared.

Like all Ussal Crabs, Pewku has two natural crab claws.

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T-hundering Rahi

  • Tahtorak

The contest-winning Tahtorak model.The Tahtorak's back features as photographed by creator Justin Lamb.

The Tahtorak are one of the largest land Rahi ever seen on Metru Nui.

History

Tahtorak are native to both the island of Keetongu’s species and to Zakaz. Tahtorak were used as steeds for Keetongu’s species and still are for the Skakdi.

An Order of Mata Nui member was told by a dying Tahtorak that its kind have had enough of the Skakdi’s warring and destroying of Zakaz, and plan to wipe them out.

Tahtorak of Metru Nui

A Tahtorak was dropped onto Metru Nui by Brutaka via his Kanohi Olmak for fun. It went on a rampage in Ga-Metru before being brought down and locked in the Archives. Through unknown circumstances it somehow became buried deep in the Fikou Web, where it lay asleep until it was accidentally awakened by a number of Lava Eels the Toa Metru agitated during their conflict with Krahka. Later, it tore its way to the surface of Ta-Metru where it proceeded to lay waste to the city, all the while asking for an “answer” to a question no one could understand, although Rahaga Pouks theorized that it asked how it came to Metru Nui, so far away from its home.

The Toa Metru defeated Tahtorak by weakening the ground until it fell through. Much later, that same Tahtorak reappeared when the Visorak overtook the city. Krahka managed to get it to ally itself with her, the Toa Hordika, and the Rahaga. It fought a brave battle against the Zivon, which resulted in Krahka, Zivon, and the Tahtorak to be thrown into the Field of Shadows.

1,001 years later, he and Krahka traveled throughout the Field of Shadows again, only to find themselves exiting through a vortex created by Brutaka inside the Piraka Stronghold. Krahka shapeshifted into a flying Rahi and flew away from Voya Nui, but the Tahtorak remained behind.

After the Toa Inika retrieved the Kanohi Ignika and Vezon and the Kardas Dragon were separated, Tahtorak ran into Kardas and they began to battle one another. In the end, Tahtorak won. Annoyed, Kardas fled the island. Axonn knew Tahtorak would be a threat to all who lived on Voya Nui, so he summoned Botar to transport Tahtorak elsewhere. Simply for fun, Botar teleported him into the very center of Xia. He went on a rampage in the city there, fighting the Kanohi Dragon until the Toa Hagah retained both of them. The Tahtorak was brought down by Bomonga using his Mask of Growth. Pouks then used Stone bonds to contain the Rahi.

Abilities and Traits

Tahtorak rely on their brute strength and their thick hide for offense and defense, but it seems that the Tahtorak’s hide is vulnerable to the Zivon’s stinger. One swipe of their tail can knock over many buildings at once.

The Tahtorak on Metru Nui stood over 40 feet (12 meters or 8.9 bio) tall.

Trivia

  • Tahtorak was created by Justin Lamb, known as Tad 10-OH on BZPower. The creation was the winning entry in the Lego’s Rahi Building Contest. It was was sent in to LEGO as part of the LEGO Magazine Rahi-building Contest. It was given a name and story role by Greg Farshtey in the book BIONICLE: Rahi Beasts.
  • On Zakaz, battle Tahtorak are often killed by the use of a Devastator.
  • Makuta Gorast was once trampled by a Tahtorak stampede.
  • Takea

The set version of the Takea.The Final Chronicle.

The Takea are fierce shark-like predator Rahi. Dubbed the “King of Sharks,” just the rumor of a Takea in the water is enough to send the Matoran of Ga-Koro scrambling to shore. Takea are natural enemies of Tarakava, although the sharks consider anything in the water an enemy, sometimes even other Takea. Hahli chased these sharks underwater in Ga-Koro to train in Speed for the Kolhii matches. In Metru Nui, the Takea used to attack Matoran ships just for sport. In The Pit, Takea, mutated by exposure to the mutagen in the waters, are part of Pridak’s army.

  • Taku

Taku are duck-like birds.

History

When Lewa first arrived on Mata Nui, he almost killed a Taku when he landed on a tree branch and dislodged it from its nest. Surprised, he accidentally activated his Elemental Air power and made it float back up to its nest. After this, he realized again that he had control over the Air.

Abilities and Traits

The Taku are close relatives of the Gukko, though much smaller in size. Unlike their scavenging cousins, the Taku are aquatic, capable of diving to great depths in order to catch fish.

  • Tarakava

The Tarakava in set form.A blue Tarakava, as seen in the Mata Nui Online Game.

Tarakava are reptilian sea creatures that hunt in pairs and live near water regions.

History

On Metru Nui, Tarakava patrolled the seas around Ga-Metru, hunting fish to their pleasure. After Teridax caused the Great Cataclysm, many Tarakava fled to the island of Mata Nui, where they were soon placed under the control of Teridax. He used them to prevent the villagers of Ga-Koro from constructing their huts.

Soon after the coming of the Toa Mata, Teridax had a Tarakava sink one of the huts in Ga-Koro, trapping many of the Matoran and Turaga Nokama inside. Macku escaped and sought help from Takua, who managed to raise the hut. The giant lizard attacked the village, but was defeated by Toa Gali, losing it’s infected mask in the process. Without Teridax’s influence, the creature was much more docile, and was nursed back to health by the Ga-Matoran.

While exploring the waters of Mata Nui, a Tarakava attacked Gali. The Toa of Water managed to trick the infected lizard Rahi into a cave and then covered the entrance with rocks to block its exit. After Gali had retrieved her Miru from the cliffs, more Tarakava attacked her, in conjunction with Nui-Jaga. Tahu dispatched the scorpions, while Gali took on the lizards. One Tarakava downed her with it’s powerful limbs, and she landed in the water. These Tarakava fled while Tahu rescued Gali. Teridax later marshalled several Tarakava to attack the Toa Mata during their meeting, but these were defeated Tahu and Pohatu.

Later, while the Toa Mata were underground, attempting to reach Teridax, Tarakava assaulted Kini-Nui along with other Rahi. These were repelled by the Matoran millitary, and eventually retreated. Teridax released his hold over them after his defeat, and the Tarakava returned to the waters around Ga-Wahi.

The Tarakava did their best to avoid the Bohrok, and later retreated back to Metru Nui when the Toa Nuva released the Bohrok to do their job, where they now reside.

Two-Headed Tarakava

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A mutated, easily angered Tarakava with two heads was housed in the Metru Nui Archives, where it was encountered by Nuju and Whenua on their search for the Great Disks. This Tarakava specimen attacked a Ga-Matoran fishing boat, leaving only splinters. After its capture, it was placed in a holding tank because it is immune to stasis. Whenua told Nuju not to bother the Tarakava, but Nuju tapped the glass, and the Tarakava tried to attack him, cracking the inner layer of glass in the tank. Whenua found Nuju, and both of them left the angry beast alone.

Abilities and Traits

A Tarakava’s primary hunting method is to lurk just below the water, stalking their prey, and then stun their victim with blows from their powerful forelimbs. Tarakava can stay underwater for long periods of time and are powerful enough to capsize large watercraft.

  • Tarakava Nui

The Tarakava Nui was one of the last creatures created by Teridax before he tried to take over Metru Nui. It is a mutant version of the Tarakava created with the help of the Energized Protodermis Entity. Also known as the King of Lizards, the Tarakava Nui is a giant Rahi that strikes from ambush. It was responsible for foiling efforts to build Ga-Koro until the Ga-Matoran and Turaga Nokama temporarily drove it off.

  • The Mountain

The Mountain is a living mountain on the island of Xia. Rahi and Vortixx that attempt to scale it are frequently “eaten” by its crevices and injured by its Acidic grass.

History

The Mountain was once a small, sentient rock created by Makuta Mutran to maintain as a pet project. During a visit to Xia he accidentally left it there, and over time it grew larger and larger until it reached its current size.

The Vortixx that live on Xia have a rite of passage in which two Vortixx must climb the mountain. If both manage to come back, they are given the chance of better working conditions, but if only one returns alive, he or she is given a special status because they showed they had what it takes to survive in the world.

At some point of history, the Mountain swallowed a Toa of Earth who attempted to scale the mountain with his Earth Claw. At another time, the Brotherhood of Makuta attempted to export parts of the Mountain to Destral, hoping to add another asset to their formidable security. The attempt failed, as the living rock found that it liked the taste of the Visorak that were patrolling the island quite well.

During a battle on Xia between a Tahtorak and the Kanohi Dragon, the former having been dropped there by Order of Mata Nui member Botar and the latter having been held on Xia for some time, large chunks were ripped off of The Mountain. Despite this, no permanent damage was apparently done, as Toa Hagah Iruini took precautions to prevent the Mountain from consuming the Kanohi Dragon following its defeat.

  • Toa Terrain Crawler

The Toa Terrain Crawler in set form.

The Toa Terrain Crawler is a massive aquatic Rahi which was used by the Toa Mahri during their battles with the Barraki.

History

The Toa Terrain Crawler was initially caught by Axonn in the waters around Voya Nui when the landmass was still on the planet’s surface. Axonn modified the creature’s armor, installing techno-organic mechanisms on its interior, armor plates to act as hatches, and weaponry, among other things. Axonn kept the creature chained in a chamber of The Cord.

After the Toa Mahri returned to the Cord with the Matoran of Mahri Nui, they encountered Axonn. Axonn swam through the flooded cord, directing the Toa Mahri to the chamber where the beast was held. He then directed the Toa to enter the creature. Slipping through its armor plates, the Toa Mahri were able to use the creature for transport to the base of the Cord.

Once the Toa Mahri had reached their destination, they released the Toa Terrain Crawler to enjoy freedom in the seas.

Abilities and Traits

The Toa Terrain Crawler looks and moves more like a machine than like a living creature due to its heavy modifications. Its techno-organic appendages enable it to repair its occupants’ battle-damaged masks and armor and return them in an instant. As well as healing damage done to its occupants, the Toa Terrain Crawler has a system which automatically heals it of any damage using chemicals. The only sea creatures which the Toa Terrain Crawler fears are Spider Crabs.

The Toa Terrain Crawler has armor sixty centimeters (23.6 inch) thick and can reach a maximum speed of forty knots (74.1 Kmph / 46.3 Mph). It can house up to seven passengers: six inside, and one mounted on the outer blaster.

  • Troller

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The Troller is a huge, horned, worm-like Rahi, and is one of the most feared creatures in Po-Metru. It lives far beneath the sands, emerging only now and then to feed. No Po-Matoran had ever stayed in the vicinity of a Troller to find out just what it ate. Its gaping mouth is large enough to swallow an entire block of the Metru.

At one point, a Troller nearly ate Nuju, Onewa, Whenua, and Lhikan after their escape from the Dark Hunter Prison. Onewa used his Komau to control the Rahi, and it transported them through the Metru inside its mouth.

  • Tunnel Stalker

Tunnel Stalkers are large desert Rahi from Po-Metru. They are well known for their hunting technique: A Tunnel Stalker will lurk in tunnels just beneath the sand, with its bladed tail ready to attack. When it senses movement on the surface, it will leap out of the sand and strike whatever had passed by. Only two members of this species were ever seen in Metru Nui; one was captured by a Vahki squad and sent to the Archives to be viewed by all. Some Tunnel Stalkers found their way to Po-Wahi on Mata Nui.

Besides their stingers, Tunnel Stalkers also have sharp pincers and mandibles for defensive purposes.

  • Tunneler

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Tunnelers are lizard-like Rahi that live in Po-Metru and are about twice the length of a Matoran. They eat solid Protodermis and have been known to burrow into warehouses, where they consume both raw Protodermis and finished tools.

Although they don’t usually pose a real threat to Matoran, occasionally one will give in to a “madness” and rampage through Matoran work areas. Signs of this condition include red eyes and mottled scales.

Their primary defense is their ability to take on the form of any force directed at them (i.e. When fire is blasted at them their bodies are converted to fire). This can make them very dangerous, but can also be exploited as a means of defeating them. For instance, Toa Metru Vakama and Onewa defeated one by making it turn into glass, a form too fragile to withstand its weight if it moved.

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S-uper Rahi

  • Sand Frog – A frog-like Rahi.
  • Sand Screamer

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Sand Screamers are mysterious Rahi found on Voya Nui and the Southern Continent. The Sand Screamer is known to often make agonized shrieks and leave tracks, although these tracks vanish within seconds. No Matoran has ever seen a Sand Screamer, but evidence shows that they are capable of bringing down larger beasts.

When Voya Nui returned to the Southern Continent, it is likely that many of the Sand Screamers living there perished.

  • Sand Snipe

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The Sand Snipes are tiny Rahi insects found in Po-Metru. Sand Snipes can be bothersome, they often burrowing underneath Matoran armor and biting the organic Protodermis beneath. Fortunately, trapping them was easy. Living in a barren Metru, they were captivated by the sight of Liquid Protodermis and would dive into a puddle of it and drown in an instant. This odd behavior led to the Matoran term “foolish as a Sand Snipe”.

  • Sand Tarakava


The Sand Tarakava are slightly smaller relatives of the Tarakava that live in Ga-Wahi, although they are found in the deserts of Po-Wahi instead. Their hunting method is to hide under the sand and wait for unsuspecting prey to come near. They share their territory with other large Rahi, including the Nui-Jaga. Sand Tarakava are yellow in color, and they briefly wore Infected Kanohi shaped like the Kanohi Ruru during Teridax’s attempts to enslave the Matoran of Mata Nui. The Sand Tarakava are the enemies of the Kikanalo.

  • Sea Spider

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Despite their name, Sea Spiders are actually amphibious creatures of the sea. They are the only known natural predator of the Visorak; For this reason, Rahaga Gaaki turned any she managed to catch loose.

A large number of the Sea Spiders often migrate to follow the Visorak as they move from island to island. While not large enough to pose a threat to a Visorak one-on-one, the front legs of a Sea Spider are able to inject venom that shrinks a foe down to a more manageable size. Sea Spider spinners can then throw prey into temporary stasis until such time as the hunter is ready to feed.

These Rahi do not hunt in groups and are actually hostile to each other; Several Visorak have been spared because two spiders were hunting it at the same time.

Sea Spiders are almost fearless and never back away from anything. The only thing that makes them uneasy is the natural fear all Rahi have of Krana.

  • Shallows Cat

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Shallows Cats are one of the few Rahi species that can be found on Daxia. They are panther-like in appearance, and are the sleeker cousins of the Muaka.

A Shallows Cat hunts its prey by approaching it gently, appearing harmless, then suddenly turning on it and taking it into the shallows of the sea to feast.

  • Shore Turtle

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Shore Turtles are flying swamp turtles that dwell in the vicinity of Le-Koro and the Southern Continent. During the Great War, Makuta Teridax had a number of these Rahi infected, although they didn’t cause as much trouble as some of the other infected Rahi. They are slow and relatively harmless. The arrival of the Lehvak forced many of the Shore Turtles to move into coastal waters, where they have had a harder time surviving. Gali and the Ga-Matoran had made an extra effort to aid and protect these creatures along with the other swamp Rahi driven off by the Lehvak.

Trivia

  • Before the Maori lawsuit against The LEGO Group, the Shore Turtles were called Hoi Turtles.
  • Silver Chute Spider

Silver Chute Spiders are dangerous arachnid Rahi that preferred to hunt in Metru Nui’s Chute System. They would trap their prey, often Gukko birds, in its light but strong webbing, which contained a paralyzing venom. This webbing was studied by Ga-Matoran researchers, who were hoping to learn how such a thin piece of webbing could stay so strong. If the research had succeeded, Matoran could learn to create a lighter and stronger kind of cable than ever before. However, the Great Cataclysm put an end to that research. Silver Chute Spiders were not hunted by the Visorak, and many later migrated to the swamps of Le-Wahi on Mata Nui.

  • Smoke Hawk – A bird Rahi native to Xia.
  • Sonic Entity

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The Sonic Entity is believed to be an Elemental being, just like the Fire Entity.

History

The Sonic Entity was somehow made by the mutated Lohrak.

The Toa Metru destroyed it by sucking the air out of the entire room, then shooting an ice blast at the being – since there was no air in the room, sound wasn’t able to exist either, so the creature could not fight back. It then shattered and melted away.

Abilities and Traits

The Sonic Entity was described as a dark, nebulous creature, made entirely out of sonic force. Whenever it struck something, or something struck it, it triggered a sonic boom. It could also hurl portions of itself at its foe.

  • Spider Crab

Spider Crabs were Rahi used by the Barraki in battle. They have claws, tentacles, armor spikes, and a forty centimeter (15.75 inch) thick protective shell. The Spider Crabs are capable of reaching speeds up to 25 knots (46.3 Kmph / 29 Mph), and can carry only one passenger. They are the only sea creatures which the Toa Terrain Crawler fears.

  • Spiny Stone Ape

The Spiny Stone Apes are large and territorial Rahi.

History

Spiny Stone Apes possess a symbiotic relation with Rock Raptors, often sharing caverns with them. Spiny Stone Apes are often found hiding among the Protodermis structures in Po-Metru.

Some Spiny Stone Apes migrated to Po-Wahi on the island of Mata Nui.

Abilities and Traits

When threatened, Spiny Stone Apes curl up into a ball and use their sharp foreclaws, bladed tail, and spiny hides for protection.

  • Spine Slug

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Spine Slugs are parasitic yet harmless creatures which attach onto the organic tissue making up a Skakdi’s spines. The slugs seem to be able to gain nourishment through the Skakdi’s battle rage and some believe that the slugs actually feed that rage, causing the Skakdi to continue fighting and providing more nourishment.

  • Stinger Whale

Stinger Whales are stinger-tailed, whale-like Rahi which live around Mahri Nui.

Injured Stinger Whale

An injured Stinger Whale was once found and nursed back to health by the Matoran of Mahri Nui.

Abilities and Traits

Stinger Whales are capable of carrying one passenger. They have twenty-five centimeter (ten inch) thick armor and can reach a maximum speed of thirty knots (55.56 Kmph / 34.7 Mph).

Tools

The Injured Stinger Whale was later fitted with a Cordak Blaster and a large claw for battle against the Barraki after being nursed back to health.

  • Stone Rat

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Stone Rats are vicious rodent Rahi. Their sharp teeth can shred through solid rock, and they live in swarms. If anything — a Chute; an Ussal cart; a Knowledge Tower — is between them and their food, they will eat that as well. The Toa Metru once came across a swarm of these creatures and Takua was once trapped in a cave full of them and had to be rescued by Jaller. It is also a distant relative of the Kinloka and a prey of Longfangs.

Some Stone Rats inhabit the Skakdi Fortresses on Zakaz.

  • Stone Snake – A Rahi which Krahka transformed into.
  • Subterranean Worm

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The Subterranean Worm is a race of giant, strong, tentacled creatures that dwell deep in Onu-Wahi and are spoken of mainly in legends, and occasionally spotted by miners. They are blind and navigate by hearing, and are rumored to feed on Protodermis. They have lived underground since before the Matoran came to Mata Nui. The one described in Tales of the Masks was huge, tentacled, bleach white, and had no eyes. Instead, it navigated by sound, which Onua Nuva used to his advantage by creating a sound that caused it pain because of its enhanced senses.

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R-eavenous Rahi

  • Rahi Nui

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The Rahi Nui is a Rahi created by Makuta Teridax and has been utilized by both him and the Dark Hunters to hunt Toa.

  • Rahi-Matoran Hybrid

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Mutran and Chirox created a Rahi-Matoran hybrid by putting a Shadow Matoran into a vat that contained a Rahi experiment. The resulting creature had the ability to fly and was used by Vican as a mount. He rode it to Destral in order to summon Makuta Icarax to Karda Nui and back again, and later abandoned it.

  • Ranama

Ranama are amphibious Rahi which live amidst the heat of the Ta-Wahi lava floes.

History

In Ta-Metru, the Ranama are hated by Ta-Matoran because of their aggressive natures and that they must be filtered out of vats.

Abilities and Traits

Ranama swim in molten Protodermis as if it were water. As a result, they frequently hiss and steam. Ranama feed chiefly on Nui-Rama, which they catch with long, sticky tongues from their hiding place beneath the surface of the lava rivers. However, they are accustomed to eat anything they catch, making their vicinity hazardous for wary Matoran.

  • Razorcrabs – Crab-like Rahi that were used as a defense for the underwater city of Mahri Nui.
  • Razor Fish

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Razorfish are aquatic Rahi that live in Ga-Wahi and Ga-Metru. Despite their name they are actually mammals, but they spend most of their time underwater. The first part of its name comes from the razor-sharp scales that cover its body; just a mere brush against these scales could cause a serious wound, and they often sunk boats accidentally on both islands. They are said to have some relation to Razor Whales.

  • Razor Whale

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Peaceful creatures whom look formidable, Razor Whales have no natural enemy. They have a row of spines down their tail which usually are enough to scare off predators. At some time in the whale’s life, the spines in its tail fall off for some unknown reason. Strangely enough, once the spines of a Razor Whale have fallen off, these Rahi become easier to tame. Toa Hordika Nokama made an extra effort to protect these creatures from the Visorak, but since few specimens were seen off the Mata Nui coast, it isn’t known how successful she was. Elsewhere on the surface of the planet, however, Razor Whales can be found at Razor Whale’s Teeth.

Razor Whales are said to have some relation to the smaller Razorfish.

Trivia

  • The Razor Whale was sent as an entry in to LEGO as part of the LEGO Magazine Rahi-building Contest. It was created by Lawrence Vanderbush and given a name and story role by Greg Farshtey in the book BIONICLE: Rahi Beasts.
  • The Razor Whale is Nocturn’s favorite food.
  • The Matoran in the picture does not exist, simply because it was fan-made and Kanohi for Matoran in the shape of a Kanohi Nuva have not yet been forged.
  • Red Serpents

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The Red Serpent is one of the many Rahi which the Toa Metru encountered in Maze of Shadows. It was around twenty feet (4.4 bio or 6.1 meters) long, and bright red, though it could change its color. It would channel bolts of Lightning between its two horns, then fire a large blast that rivaled Tahnok-Kal’s power. Matau had the misfortune of running into this creature. It attacked, hitting him with an electrical attack so violent that his body fused with the rock wall behind him. After the other Toa Metru rescued him, they continued on their journey, with the serpent following them, having changed its colors to blend with the tunnel walls, intending to attack them again. It showed up later writhing in the Karzahni’s tendrils.

  • Rock Lion

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Rock Lions are mysterious creatures said to inhabit the lowest levels of the Archives, which few Matoran have seen. Their teeth and claws are extremely sharp and the tendrils of their mane become white hot when the Rahi gets agitated. None were ever seen on Mata Nui.

Toa Lesovikk once tried to kill a wounded Rock Lion that had gone mad in order to put it out of its misery. They fought for three whole days, and the Rock Lion won.

Trivia

  • The Rock Lion was a winner of the LEGO Magazine Rahi-building Contest, but the builder did not submit the model for an official photo, so it was reduced to a mention in BIONICLE: Rahi Beasts.
  • Rock Raptor

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Found near the Sculpture Fields, Rock Raptors are among the more cunning and dangerous Rahi of Po-Metru. They prey upon larger animals, particularly Kikanalo, using a unique method. A Rock Raptor uses its self-made tools to dig out caves in the mountains of Po-Metru as living space they share with Spiny Stone Apes. It can then use those same tools to weaken entire slopes and bring them down in a rain of stone on Kikanalo herds or wandering Kane-Ra. Stunned, the larger creatures are then easy prey for the raptors.

  • Rockworm

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Rockworms are small Rahi that live in nests they make underground. Although small, they are carnivorous, as well as poisonous. How rockworms hunt isn’t known, but they somehow manage to get their prey to come into their nest before killing them. Jaller and Takua once fell into a rockworm nest on Mata Nui in Le-Wahi.

Mutation

During the Toa Metru’s fight with the Energized Protodermis Entity, the Entity mutated a rockworm into a massive creature. Whenua drove it off by blinding it with his Kanohi Ruru and forcing it underground.

  • Ruki

The Rahi known as Ruki are minnow-like fish known for their powerful snapping jaws and habit of chewing through Matoran fishing nets. Although much smaller, the Ruki are a natural enemy of the Tarakava, and schools of them have been known to drive the larger Rahi off. They are most often found in the seas around Ga-Koro in Mata Nui.

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P-owerful Rahi

  • Parakress

Parakrekks are vicious amphibians that follow in the wake of the Protocairns. Long after the larger creatures die, the Parakrekks linger, tearing down structures with their claws and eating the fragments. They are extremely good at finding concealment, making it very difficult to root out once they have gotten a foothold in a place. Left unchecked, they can eventually destroy an entire city due to their ravenous appetite.

  • Phase Dragon

The enigmatic Phase Dragons love speed and used to chase Airships and vehicles speeding along the Le-Metru Test Track, as well as other Rahi. When Metru Nui was largely dead, they would pursue anything that moves, sometimes charging to get something to run and accidentally causing harm. Although they may look frightening, these Rahi have a surprisingly gentle personality. Their name comes from their uncanny ability to become intangible, they shift to a ghost-like form and are able to “phase” through solid objects. This has been a useful ability on the Le-Metru test tracks because at high speeds they are likely to hit something hard once in a while.

  • Pit War Tortoise

Pit War Tortoises are large, tortoise-like Rahi. The Pit War Tortoises in the Pit were recruited by Carapar into his undersea army and the fiercest served as his personal transport in battle. Carapar also mounted two Squid Launchers on all of his Tortoises.

Abilities and Traits

Pit War Tortoises were originally land-dwelling, but when Mahri Nui sunk into the sea, they became water-dwellers. They are believed to have life spans in excess of 100,000 years.

  • Pokawi

The Pokawi is a small, flightless Rahi bird of the Le-Wahi undergrowth on Mata Nui and the rocky crags of Po-Metru on Metru Nui, distinctive for its loud ‘pok-pok-pok’ cry. Pokawi feed on small insects, fruits, seeds, and low-lying vegetation.

History

On Metru Nui the birds rarely were faced with predators due to their high vantage point, but on Mata Nui Pokawi mastered a defensive technique against Rahi deemed threatening, which entailed scattering in all directions and bewildering the foe with the sudden blast of noise and color.

  • Proto Drake

Proto Drakes are graceful amphibious Rahi that dwell in the Protodermis seas around Metru Nui, and later around the coast of Mata Nui. Their fins allow them to move in water and give them the ability to fly. The Proto Drakes capture prey by using the claws on their fins and tail. They are regarded with great respect by the Ga-Matoran and are a welcome presence in Ga-Metru as they primarily feed on sharks. Proto Drakes actually got their name for their habit in bathing in Ta-Metru vats; Onu-Matoran have theorized that these Rahi do this to remove parasites that attached themselves to the Drake’s body.

  • Protocairn

Protocairns are bizarre, extremely destructive amphibious creatures in the Matoran Universe. They are drastically different from any other Rahi.

History

In legend, Protocairns are villagers from an island who exposed themselves to Energized Protodermis on purpose in order to become more powerful. However, as is with Energized Protodermis, it was a gamble, and instead, they turned into destructive, amphibious beasts. Every now and then, Protocairns appear on island shores and cause immense destruction, even destroying the shore itself in some cases. Oddly enough, Protocairns die soon after this, and their bodies fuse. Unwittingly, they help undo their damage by creating more land, which is then used to build upon.

The land that the Great Temple is built upon was created after an attack by Protocairns, who destroyed the first land. When they live, they are near impossible to stop, and even the Vahki on Metru Nui have little success against them. Parakrekks follow after Protocairns, as they feed off the rubble that they create.

  • Protodities

Protodites are microscopic Rahi that have existed since before Mata Nui was first awakened.

History

The Protodites once held in the Onu-Metru Archives escaped their enclosure long ago, where they were preyed upon by the Archives Moles residing there.

When Piraka Zaktan was exposed to The Shadowed One’s disintegration eye beams, his body mass was transformed into a swarm of billions of Protodites. These Protodites never stop moving and so Zaktan’s body appears to always be writhing. The number of Protodites making up his body was recently greatly reduced when Zaktan was exposed to the Pit Mutagen.

A specific breed of Protodites were used in the Judgement Cannon; this species produced a specific type of mental energy which was harnessed by the weapon and the will of the user.

  • Protodax

A Protodax.

Protodax are Protodites enlarged trillions of times by the power of the Kanohi Ignika that will attack anyone attempting to steal the Mask of Life.

The Toa Inika encountered a group of these creatures during their quest for the Ignika. The Protodax had the Toa surrounded before being driven away by Umbra.

Abilities and Traits

Protodax look identical to a regular Protodite in shape and figure.

Protodax also possess the ability to clone themselves, which is triggered whenever they are struck by a foe.

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O-rganic Rahi

  • Organic Rahi

An organic bird Rahi as seen on Mata Nui.

Organic Rahi are a type of Rahi that can be split into two categories: Rahi that live on the surface, and organic Rahi in the domes. Organic Rahi in the domes have no biomechanical parts, but are still made from organic Protodermis. Organic Rahi that live on the surface world of the BIONICLE Universe are unlike all life inside the Matoran Universe in that there is no protodermis whatsoever in their bodies, in addition to having no biomechanical parts. These Rahi could actually be classified as animals, and are native to the BIONICLE planet.

Unlike biomechanical Rahi, organic creatures on the surface reproduce biologically. Although there may be some variety in the way this is achieved, it is known that Sea Squids, at least, lay eggs. Also, biological Rahi from the surface were not created by the Brotherhood of Makuta, unlike almost all other Rahi in the universe. Some of these creatures are in the army of the Barraki, such as Sea Squids.

Known Organic Rahi

Surface Rahi

  • Sea Squid
  • Giant Squid
  • Ancient Sea Behemoth
  • Blood Snails
  • Lightfish
  • Multiple species of birds on Mata Nui.
  • Dragonfly Rahi seen in Le-Wahi.

Rahi in the Matoran Universe

  • Bacteria that live in the Swamp of Secrets.
  • Lava Eel
  • Kratana

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N-aughty Rahi

  • Necrofinch – A species of bird Rahi that lives in the mountains of Zakaz and can remain singing after it is deceased.
  • Niazesk

Niazesk are minuscule insect-like Rahi.

History

The Niazesk were originally created by Bitil. The other Makuta spread them all across the Matoran Universe in order to keep larger Rahi under control.

Mutated Niazesk

Mutran took several of these Rahi to Karda Nui when the Makuta invaded it. They were mutated by the swamp water in the Swamp of Secrets.

A group of Niazesk spotted Takanuva, Gali, and Pohatu flying through the swamp, and went to attack them. These Niazesk were defeated by Takanuva’s Shadow Blasts.

Abilities and Traits

The Niazesk have the task of keeping larger Rahi in check by using their venomous bites and stings.

The mutated Niazesk which encountered swamp water enlarged several times their original size, as well as having their venom strengthened. After being mutated, they were roughly seven feet (2.1 meter) tall.

  • Night Creeper

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The Night Creeper is a nocturnal Rahi found in Onu-Metru.

Abilities and Traits

Roughly seven feet (2.13 meters or 1.56 bio) long, squat, with powerful legs, Night Creepers forage for small insects and rodents.

  • Nivawk

The Nivawk set with Turaga Dume 'riding' it.Dume's Nivawk, as seen in Legends of Metru Nui.

Nivawk are large, bird-like Rahi. They generally feed on smaller flying Rahi. They’re considered a foul species by some, such as the Rahaga.

Teridax’s Nivawk

After Teridax arrived on Metru Nui, he used a Nivawk to spy on enemies for him, as he had the abillity to understand this Rahi’s language. This Nivawk went to the Great Temple and spied on Onewa, Nuju, Vakama, Matau, Nokama and Whenua. He watched the Matoran’s transformation into Toa, and passed the information to Teridax. When the Toa Metru broke into the prison which held Nuju, Onewa and Whenua, Nivawk was also present and again promptly informed Teridax about their doings.

During the Great Cataclysm, Teridax absorbed the Nivawk into his essence, along with the Dark Hunters Nidhiki and Krekka, in order to shape shift into a form more powerful than his previous form.

  • Nui-Jaga

Nui-Jaga in Po-Wahi.A Nui-Jaga in the Mata Nui Online Game.

Nui-Jaga are a species of scorpion-like Rahi.

History

Nui-Jaga are commonly found in Po-Metru, and formerly in Po-Koro.

Their stingers were very valuable on Metru Nui, so hunters often went to hunt the Rahi, but then not return. After the Great Cataclysm, many Nui-Jaga migrated to Mata Nui, only to be controlled by Teridax to harass the local Matoran.

Toa Metru Onewa met a Nui-Jaga running out of a cave which led to Metru Nui when he was hiding his Toa Stone. Thanks to this Nui-Jaga, the Toa Metru discovered a way to return to Metru Nui. As they traveled through the tunnels back to Metru Nui, the Toa Metru encountered various types of mutated Nui-Jaga, the results of Teridax’s experiments.

Lewa once encountered a Nui-Jaga while searching for Kanohi. The Rahi, under the control of Teridax, attempted to impede his progress but was defeated by Lewa’s Air powers. Gali also encountered a group of Nui-Jaga while she recovered a mask of her own, though she was rescued by Tahu. During a meeting of the Toa Mata, Teridax sent Nui-Jaga and other Rahi to attack the Toa, but these were defeated by Gali and her Water powers. Teridax also assigned a Nui-Jaga to guard Ahkmou’s stash of Comet Kolhii Balls. This scorpion managed to temporarily blind Pohatu with its poison, but was eventually defeated when the Toa of Stone collapsed the cave it was in with the help of Takua.

Onepu, Jaller, Macku, Kongu, Hewkii, and Matoro once encountered a Nui-Jaga while traveling to the Disk throwing tournament. They managed to trap the Rahi, and eventually merged into a Matoran Nui to dispatch the beast.

Later, when the Toa Mata were underground attempting to defeat Teridax, he had swarms of Nui-Jaga attack Kini-Nui with other Rahi under his control. These Rahi were fended off by the Chronicler’s Company and several Matoran military groups. They eventually retreated when Teridax was defeated, and he abandoned his hold over them.

The Nui-Jaga continued to roam over Mata Nui, no longer any huge threat to the Matoran. When the Bohrok attempted to cleanse the island, the Rahi did their best to avoid them. After the Toa Nuva released the Bohrok intentionally, most Rahi, including Nui-Jaga, migrated back to Metru Nui.

Abilities and Traits

Nui-Jaga are able to use their stingers to fling venom which causes temporary blindness if it enters the eyes, or to strike an opponent and inflict a more painful and sometimes fatal sting. Nui-Jaga also have powerful claws that can shatter solid rock. The Nui-Jaga hunt in packs, their preferred hunting method being to drive prey into a dead-end canyon. Once the target is surrounded, they communicate with each other before making their next move. Nui-Jaga cries have been compared to the sound of breaking glass.

  • Nui-Kopen

The Nui-Kopen Combiner.

The Nui-Kopen are huge wasp-like Rahi that dwell in the thick jungle vegetation of Le-Wahi. They are enemies of the smaller Nui-Rama, and they will willingly attack each other on sight. Their extreme hatred of each other is because of the fact that they hunt the same prey, leading to fierce competition.

Like the Nui-Rama, they can fly high above the treetops at incredible speeds. Nui-Kopen were possessed by Makuta Teridax with his Infected Kanohi, and he often forced them and the Nui-Rama to work together, even living in the same nests. Teridax at one point possessed a Nui-Kopen and even used it to ambush Lewa and fit him with a Infected Mask. But thanks to the efforts of Onua, Lewa was freed and reclaimed his mask. Lewa quickly used his Kanohi Komau to mind control the Kopen and use it as transport to return the kidnapped Matoran residents of Le-Koro.

  • Nui-Rama

The Nui-Rama in Ta-Wahi.A green Nui-Rama in the Mata Nui Online Game.

Nui-Rama are large, irritable flying insects.

History

On Metru Nui, this Rahi’s main source of food was Liquid Protodermis, their main source of the Protodermis from Chutes. They used their stinger to pierce the chutes and suck in the Protodermis. Sometimes, too many Nui-Rama on one spot on a Chute could cause the structure to collapse. One such Chute collapse was responsible for the death of the Ko-Matoran seer Ihu. Sometime during the Toa/Dark Hunter War, trained Nui-Rama were used to take messages to The Shadowed One.

After the events of the Great Cataclysm, many of the insects migrated to the island of Mata Nui, where they were soon placed under Teridax’s control through the use of Infected Kanohi. Kopaka first encountered one of these creatures soon after his arrival on Mata Nui. Nuju explained the creature, along with Kopaka’s duty to awaken the Great Spirit. Lewa was ambushed by Nui-Rama after recovering a mask of his own. These Nui-Rama knocked him down to the waiting jaws of a Muaka and then flew off, though Lewa was later rescued by Onua. Later, during a meeting of the Toa Mata, Teridax had several Nui-Rama attack the Toa Mata along with other Rahi. These Nui-Rama threw Tahu high in the air and let him fall, though Tahu was saved by Onua. The Toa of Earth then used his Mask of Strength to dispatch the flying insects.

During Takua’s wanderings of the island, he encountered a Nui-Rama, which took the Matoran Taipu, whom Takua had just befriended. Takua ran all the way to Le-Koro, where the local military was gearing up for battle with Nui-Rama, who had kidnapped Turaga Matau and Lewa. Takua, in conjunction with the Gukko Force, assaulted the Nui-Rama hive. Takua was kidnapped and taken to the hive, where he found Matau and Taipu, along with Lewa bearing an infected Kanohi. Takua and the others were rescued by Onua, who also saved Lewa and removed his infected mask. Lewa took control of a Nui-Kopen, and used it to escape with the others.

While the Toa were underground, fighting through Teridax’s defenses, the Makuta deployed a force of Rahi, including Nui-Rama, to attack Kini-Nui. The Rahi were repelled by various Matoran military, and eventually retreated when Teridax was defeated. He abandoned his hold over them, and some Nui-Rama were eventually adopted as secondary mounts in the Gukko Force. The others were left to fly over Mata Nui, no longer any huge threat.

They have since returned to Metru Nui with the other Rahi and the Matoran.

Abilities and Traits

Nui-Rama could be found all over Mata Nui, predominately around Le-Wahi and sometimes Ta-Wahi. Nui-Rama spent most of their time in the air, flying around catching prey. Like some other species of Rahi, Nui-Rama appear to come in several colors, such as orange and green. The Nui-Rama have large stingers, which they sometimes use to attack their prey, in addition to the powerful claws they possess.

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