Archive for Normal items

Ancient Glatorian Weapons

Everybody needs weapons including the Glatorian. Here you go:

Flame Claws

The Flame Claws are used by the exiled Glatorian Malum as his primary weapons. The claws are both a tool and a part of his armor, and are not physically a part of his anatomy.

Water Blades

The Water Blades are a pair of blade-like weapons wielded by the Glatorian Tarix.

Jungle Shield

The Jungle Shield in set form.

The Glatorian Gresh wields the Jungle Shield as his primary weapon. The shield has a razor edge and can be used for both offensive and defensive purposes. The shield has the ability to split into two separate blades, which Gresh can wield in each hand.

During a battle between Gresh and a Skrall, the shield was broken, but it was later repaired by the Agori of Vulcanus.

Saw Blade Shield

A Saw Blade Shield in set form.Image:Saw Blade Shield.PNG

The Saw Blade Shields are razor-edged shields used by the Skrall species. The shields can be used to block incoming attacks, as melee weapons, or as throwing weapons. Each shield is decorated with the Rock Tribe insignia.

Ice Axe

The Ice Axe is a weapon carried by the Glatorian Strakk.

Thornax launcher

The Thornax Launcher in set form.Firing the set form of the Thornax Launcher

A Thornax Launcher is a launcher that uses the Thornax fruit of Bara Magna as ammunition. The launchers are typically given to Glatorian, for use in the arena, though Bone Hunters are known to use them as well. The launchers are fairly light and easy to repair.

History

The launchers have been in use for over 100,000 years, invented prior to the cataclysm. After the Shattering, the launchers were rendered some of the most sophisticated technology on the planet, as any other complex machinery had been eradicated. They are now used primarily by the Glatorian in arenas, to hurl Thornax at each other. The weapons are usually used to launch ripe Thornax, since the use of explosive Thornax is frowned upon in the arena.

Functionality

The Thornax launcher is a simplistic launcher, comprised of two lengths of metal rods, which grip the Thornax fruit. A trigger mechanism squeezes the two bars together, which shoots the fruit out.

Users

  • Glatorian:
    • Gresh
    • Malum
    • Strakk
    • Certavus (deceased)
    • Tarix
    • Kiina
  • The Skrall
    • Tuma
    • Branar
  • Bone Hunters
    • Fero
  • The Vorox

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Final Flight to Bara Manga

Bara Manga

In earlier times, Bara Magna was a section of a larger planet, and held a very advanced civilization. However, a cataclysm struck the planet, and fractured it into Bara Magna and two smaller moons that would orbit it. Fortunately for its inhabitants, only a minority was trapped on these two moons.

A species, the Skrall, which had previously inhabited a different area on the planet, were cut off from their home as a result of the disaster. They attempted to establish a camp in the Black Spike Mountains, but encountered an aggressive species of shapeshifters, who killed many of their number.

The Vorox and Zesk, already a reclusive tribe, gradually devolved into savages as a reaction. It also worsened the availability of the scarce resources of the planet, and helped create a need for a new planet-wide social system. The Agori, organized into tribes, began hiring Glatorian to fight in arenas for resources.

The Skrall, commanded by their only remaining leader, Tuma, moved away from the mountains, and into the previously uninhabited city of Roxtus. Tuma, observing the Agori social system, began to participate in it as well, as part of his newly formulated plan of global domination.

Landscape

The planet of Bara Magna is mostly covered by desert, and does not have any oceans or areas with large quantities of water. However, it does have oases and other typical features found in a desert.

Six known villages exist on Bara Magna:

  • Atero, the location of the Arena Magna
  • Iconox, village of the Ice Tribe
  • Roxtus, the previously uninhabited city of the Rock Tribe
  • Tajun, village of the Water Tribe
  • Tesara, village of the Jungle Tribe
  • Vulcanus, village of the Fire Tribe

Major Landforms

  • Black Spike Mountains
    • Skull Mountain
    • Dark Falls
  • Creep Canyon
  • Dunes of Treason
    • Hot Springs
    • Sandray Canyon
    • Sea of Liquid Sand
    • Skrall River
  • Great Volcano
  • Iron Canyon
  • White Quartz Mountains
    • Elbow Peak

Inhabitants

In addition to its dangerous wildlife, such as Rock Steeds, Bara Magna is home to the Agori, Glatorian, Skrall and Bone Hunters

A group of shape-shifters is known to inhabit the area north of the Black Spike Mountains.

Trivia

  • The words “Bara Magna” were part of an inscription on a wall in a tunnel deep under Metru Nui found by the Toa Hagah and Zaktan. The inscription was in a dialect unknown to the Toa and the words “Bara Magna” were the only words that Toa Bomonga could translate from the inscription.
  • Mata Nui should know of the existence of Bara Magna, but does not.
  • All the sapient species on Bara Magna are primarily made up of organic tissues, though frequently have mechanical implants within their bodies.

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Agori, matorans of another world

  • Agori are the villager-size 2009 sets.
  • Agori is a species name.
  • Tribes are made up of Agori, and not Glatorian.
  • Tribes of one color can recruit Glatorian of another color.
  • Agori can grow as old as Matoran.
  • Villages are in competition for resources.
  • Friendships are accepted among the Agori.
  • An Agori cannot become a Glatorian, but they are permitted to fight alongside Glatorian in arenas.
  • Leaders are elected to 250 year terms.
  • They can be removed from office at any time by an unanimous vote by the villagers.
  • Glatorian are not allowed to vote due to their financial interests.
  • The Sand Tribe and Rock Tribe do not follow this democratic system.

Atakus

Atakus in the Wastelands.Atakus as a set.

Atakus accompanied a Skrall to an arena match in Vulcanus. When he was approached by an Agori sent by Raanu to gain the Skrall’s assistance in fighting against the Bone Hunters, he openly mocked the Agori’s attempts to gain the trust of the other villages and told him that the Skrall’s loyalty was temporary and for sale. After paying with a large amount of Thornax, the Agori gained Atakus’ Mark, allowing him to find a Skrall and purchase its seal, proof of their new contract to fight for Vulcanus.

Berix

Berix in the Wastelands.Berix as a set.

One day, Berix journeyed far from his village of Tajun to salvage old armor to use in the arena. Unfortunately, he encountered the Bone Hunter, Fero, and his Rock Steed, who chased him through the desert. The Bone Hunter was about to kill Berix when he was stopped by Gresh, Strakk, and Tarix. Berix thanked the Glatorian but sadly stated he did not have a way to repay their kindness. Although Strakk complained, Gresh stated that saving a life required no retribution.

The group was then attacked by a pack of Vorox, but the battle ended soon after, when Malum signaled for the Vorox to retreat. Berix then parted ways with the trio of Glatorian. Tarix later caught up with Berix, and the two engaged in a discussion.

An Agori was tasked by Raanu to seek the aid of the Glatorian in defending the village of Vulcanus from Bone Hunter raids. When he traveled to Tajun, Berix encountered him and revealed that he had been accused of stealing an ancient spear from the Atero Trophy offering, and the entire Water Tribe was under suspicion. Eager to clear his name, he told the Agori that if he could find a way to make another Ancient Spear he could prove his innocence and the Glatorian Tarix would gladly aid in defending the fire tribe.

Berix then proceeded to help the Agori salvage the pieces needed to reconstruct a Spear, and his name was eventually cleared when the traveling villager gave the completed Spear to Tarix.

Metus

Metus in the Wastelands.Metus as a set.

Metus travels all over Bara Magna in order to find a Glatorian who will fight in the arena for his tribe. His main job is traveling to promote Glatorian matches and recruit new fighters. He also dreams one day to fight beside a strong Glatorian for his village.

Once, while in Vulcanus, he was arguing with Raanu about the latter’s want of a Glatorian. Metus insisted that no one would ally with the Fire Tribe if it meant fighting a Skrall.

When an Agori sent by Raanu to seek help from several villages for Vulcanus arrived in Iconox, Metus approached the Agori and accused him of trying to step in on his business. He believed the Agori was seeking some kind of personal gain, but offered a deal in exchange for the location of a desert spring. The Agori readily agreed and gave Metus the location. Metus bestowed Iconox’s Favor upon the Agori and told him to seek out Strakk who would give him an audience with it.

Raanu

Raanu in the Wastelands.Raanu as a set.

Following the exile of Malum for crimes in the arena, Raanu found himself in a desperate search for a Glatorian to fight for his tribe. His village found itself without defense from the Bone Hunters and unable to defend claims in the arena. The Skrall took advantage of this, claiming the flame geysers north of Vulcanus. Unable to challenge their claim, he beseeched Metus to find him a Glatorian to do battle for the territory. Metus’s response was that no Glatorian would fight for him-not if it meant fighting a Skrall.

As his village suffered from daily Bone Hunter raids, Raanu in his desperation turned to a helpful Agori to seek out Malum and ask him to return to defend the village. Malum was unwilling to return, but he instructed the Agori on a way to unleash the Vorox on the Bone Hunters, distracting them and temporarily alleviating the raids on Vulcanus. Raanu was awed by the courage shown by the Agori and rewarded him with an Honor Badge to let all know of his deeds. The leader then sent him to Tesara to seek out both Tarduk and the Glatorian Gresh, to see if they might have a way to save Vulcanus. The Agori later returned with a document that contracted several Glatorian to defend the village from the Hunters – Raanu praised him for his efforts and gave him the highest Honor Badge available as way of thanks.

Tarduk

Tarduk in set form.

Tarduk was tasked to be one of the Agori maintaining the Arena Magna in Atero for the Glatorian tournament there.

Tarduk recently found himself as an intermediary when an Agori came to visit Tesara on behalf of Raanu to request the help of the Glatorian Gresh. He promised to introduce the Agori, but doubted his prowess, not believing he was tough enough to endure the undergrowth of the jungle. He asked the Agori to present him with an artifact, an ancient scroll, to show his ability. When the Agori did so, he happily presented him with an Honor Badge and showed him the way to Gresh.

The ancient scroll presented to Tarduk made him very happy, and he was eager to spend time deciphering its meaning to see if it would provide insight into their ancient past.

While searching for treasure near the city of Atero, Tarduk found a metal tablet that showed strange symbols and a map showing the Red Star. Desiring to seek out the location, he persuaded Crotesius, an Agori of the Fire Tribe, to help him round up an expedition.

Zesk

A Zesk in set form

Following the disaster on Bara Magna, the Zesk and the Vorox regressed into savages, eventually becoming little more than beasts. Thereafter, they were often forced to fight in arenas by other Agori.

Whilst on a quest to find a way of defending Vulcanus, an Agori went looking for a Zesk to test his Thornax Stew on, on the advice of the Glatorian Malum. He found a Zesk hiding in the sand, and avoided attack by quickly feeding it some of the stew. Satisfied, the beast spat out a musky-smelling ooze, the distinctive odor of which would identify him to Vorox as an ally of the Sand Tribe.

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Glatorians, Gladiators of Bionicle

I am currently grouping them as Toa.

Glatorian

  • Glatorian is a title given to those who are hired by villages to fight in arenas as well as other work.
  • All Glatorian are unique in appearance; no two Glatorian look the same.
  • Glatorian work for the Agori.
  • The Glatorian fight each other in arenas.
  • Depending on how badly one disobeys the arena rules, one can wind up exiled to the wastelands.
  • A Glatorian wins a battle when the opponent is rendered unable to fight.
  • There can be any number of Glatorian in a battle depending on the match rules.
  • The Glatorian utilize explosive fruit called Thornax as weapons.
  • Glatorian have tribe preferences in terms of working regularly for certain tribes.
  • Glatorian make various earnings for winning battles.
  • Glatorian can grow as old as Toa.
  • Friendships are accepted and expected among the Glatorian.
  • To be a Glatorian, one must be physically capable of winning a fight in the arena, and a village needs to trust that one can do so, since they are paying for one’s services.
  • Glatorian ride mounts called Sand Stalkers outside the arena.
  • Glatorian have the first right to claim scarce resources.
  • In the arena, participants rely purely on physical strength, tactics, and weaponry.
  • Before the disaster, Glatorian were soldiers.
  • There are less than one hundred Glatorian on Bara Magna.
  • They have had military training and they continue to train with each other.

Gresh

Gresh in the Arena.Gresh as a set.

In order to claim rights to an oasis, the Jungle Tribe sent Gresh to fight the Rock Tribe in the Vulcanus arena. While traversing through the deserts with Tarix and Strakk, Gresh encountered the Agori Berix fleeing from a Bone Hunter. Gresh intervened, saving the Agori’s life. Though outclassed by the Bone Hunter in strength, Gresh and his allies managed to defeat the Bone Hunter, forcing it to flee. Gresh, Tarix, and Strakk then followed the Agori to Vulcanus, encountering and defeating a pack of Vorox along the way.

Upon arriving at the arena, Gresh was soon forced into the fight, combating a vicious Skrall. The Skrall eventually overpowered Gresh, and defeated him. Before the Skrall was about to deliver a finishing blow, Tarix intervened, and forced the Skrall to spare Gresh’s life.

Returning to his home, Gresh was introduced to an Agori who had been sent by Raanu to ask the Glatorian if he would find a way to help Vulcanus, which was suffering from daily Bone Hunter raids and had no way to defend itself. Impressed by the Agori’s courage and willingness to help he suggested the Agori make a contract with him, Strakk, Tarix, and even the Skrall. After being paid, he gladly donated his own seal to the contract.

Malum

MalumThe Malum set.

Malum fought in the arena as a Glatorian in service of Raanu’s Fire Tribe. During one match, Malum broke a primary rule when he tried to kill an opponent who had already conceded defeat. As punishment for violating the code of combat, Malum was banished to the Wastelands of Bara Magna. He began wandering the deserts, challenging any Glatorian he chanced upon for his own gain.

Malum eventually became the leader of a pack of Vorox. When three of the Vorox emerged from the sand and attacked Strakk, Gresh, Tarix, and Berix, Malum signaled for them to retreat in the midst of their battle. He and his Vorox also attacked a Skrall party north of the Skrall River, although they disappeared into the sand during the battle.

After his banishment, Vulcanus began experiencing daily raids by the Bone Hunters. Desperate for a solution, Raanu entrusted a helpful Agori with seeking out Malum and asking that he return to defend the village. Malum refused, declaring that he would never help the village, but promising that he would figure something out if the Agori gave him some Thornax ammo.

Receiving it, he reluctantly made good on his deal by telling the Agori to make a stew from the Thornax to feed to the Bone Hunters, with the hope that it would placate them. Realizing, however, that the Hunters would not be happy if the stew was made wrong, he intoned that it might be wise to feed it to a Zesk first, then tell them the Bone Hunters had more of it. He suspected the Zesk might get the Vorox to raid their camps to look for more, temporarily relieving Vulcanus of its problems. He subsequently traded with the Agori, receiving Thornax in return for the Rock Salt needed to make the stew.

Skrall

A Skrall in the Arena.Skrall in set form.A Skrall in the Glatorian Promo Animation.

Skrall once fought in a great war before the Shattering took place. After the cataclysmic event, the Skrall were cut off from their homeland, and they conquered the region north of the Black Spike Mountains. However, the Skrall were soon attacked constantly by strange shapeshifters, until Tuma was the only Skrall of his class left, causing Tuma to bring the Rock Tribe south to Roxtus.

Until recently, Skrall did not participate in the social order of Bara Magna, preferring to operate on their own. However, Tuma’s goal of conquering Bara Magna has forced them into the system, competing with other tribes for resources and other valuables. Skrall are normally unnamed, but can earn themselves a name if they manage to distinguish themselves from the tribe, but the name can only be bestowed upon them by Tuma himself. Names unapproved by Tuma are forbidden, including nicknames. Additionally, only the Skrall that Tuma permits to battle in arenas may do so, and they are not permitted to work for any tribe other than the Rock Tribe.

A Skrall patrol was dispatched to the western ruins in search of the Certavus book. When they returned without it, Tuma reassigned them to a punishment of feeding the Spikit. Subsequently, the Skrall patrol was killed, as they were devoured by the Spikit.

Tuma then sent a Skrall, accompanied by Atakus, to Vulcanus, in order to claim an oasis the Jungle Tribe desperately needed. The Skrall overwhelmed his competitor, Gresh, and was about to kill him when Tarix intervened, warning the Skrall of the potential repercussions of his actions. The Skrall retreated, heading towards a mysterious cavern, where he met with an informant, who provided him with details of a trade caravan leaving from Tajun. The shadowy figure and the Skrall parted ways, and the Skrall headed to Roxtus, where he relayed his newly acquired information to Tuma.

A Skrall patrol leader received a parchment copy of the Bone Hunters plans to raid Vulcanus after a representative was sent. When his patrol was north of the Skrall River, they were ambushed by Malum and a pack of Vorox. Malum and the Vorox fled into the sands, leaving the patrol to return to Roxtus. The patrol leader informed Tuma, who assigned him to take a dozen Skrall and Rock Steeds to capture Malum.

A Skrall’s seal was purchased by an Agori sent by Raanu asking that it help aid in the defense of Vulcanus against the daily raids by Bone Hunters. The Skrall made it clear that a large payment was the only way to achieve it’s agreement, and that any other talk would lead to violence.

Strakk

Strakk firing his Thornax LauncherThe Strakk set.

The Glatorian Gresh was contracted by his village of Tesara to fight in the Vulcanus Arena against the Rock Tribe’s Skrall in a dispute over an oasis. He sought out Tarix and Strakk and together the three began the journey to the Fire Tribe. Along the way they encountered the Agori Berix, under attack by a Bone Hunter. Strakk and his allies managed to defeat the Bone Hunter, but Strakk was stampeded by the Rock Steed in the process. Berix was grateful to them for saving him but expressed grief at having no way to pay them. Gresh said that saving a life required no retribution, but Strakk disagreed, telling Gresh to “speak for himself.”

As the four continued to travel, they found themselves beset upon by a pack of wild Vorox. They managed to defend themselves until the pack retreated, seemingly at the signal of the exiled Glatorian Malum. When the Glatorian finally arrived, Strakk and Tarix served as spectators in the fight between Gresh and the Skrall. Although Strakk believed Gresh wouldn’t survive the fight, he was impressed with how long he managed to stay in the battle.

Later, when an Agori sent by Raanu to seek his help arrived at Iconox and showed him he had gained Iconox’s favor from Metus, Strakk was impressed and assumed that the Agori had used trickery to get it. He agreed to aid the other Glatorian in resisting the Bone Hunter raids that plagued Vulcanus, mentioning that he could use the opportunity to show his new moves, or to perhaps fake weakness in the ring to lull his enemies into a false sense of confidence the next time he fought them. In return for keeping quiet about his plans, he offered the Agori an Honor Badge that would allow him to seek an audience with the Skrall.

Tarix

TarixTarix as a set.

After the disaster which split Bara Magna from it’s original landmass, Tarix helped design the new social system. Since then, he has won over a thousand arena battles.

Tarix was the victor of the tournament in Arena Magna held one year ago, and is the current champion of the Glatorian.

When the Glatorian Gresh was asked by Tesara to do battle with a Skrall over a debated oasis, he agreed and began journeying to Vulcanus with Strakk and Tarix. On their way they found an Agori, Berix, being attacked by the Bone Hunter Fero. They eventually forced the Bone Hunter to retreat, and continued on their journey with the Agori, but were again attacked by a pack of Vorox. The group was able to fend them off until they finally retreated. Berix noticed a figure in the distance, and Tarix realized that it was the exiled Glatorian, Malum.

Finally reaching Vulcanus, Tarix and Strakk watched from the sidelines as Gresh was defeated by the Rock Tribe’s Skrall. Before the Skrall could deliver a killing blow, Tarix intervened, saving Gresh’s life. Tarix warned the Skrall of the repercussions of his actions and congratulated Gresh on surviving for nearly three minutes in the ring with it.

Tarix later found Berix while wandering the desert, conversing with the Agori on future events.

Tarix’s home of Tajun soon found its name slandered by accusations that their repaired artifacts were in fact stolen. A representative of Raanu, who had come to ask for the Glatorian’s help, was told to find an Ancient Spear that would clear the village’s good name. After succeeding, Tarix pledged his help to Vulcanus in defending it against the raids by the Bone Hunters, giving the Agori his seal.

Vorox

A Vorox firing its Thornax LauncherThe Vorox set.A Vorox in the wastelands of Bara Magna.

Vorox were once part of the Glatorian species and were known to be proud warriors, though they were typically more reclusive than others. When a cataclysm struck Bara Magna, the Vorox began to revert to a more primal species, eventually losing all individual identity. Vorox do not participate in the social system, but fight in the arena when forced to.

The Glatorian Malum was exiled from his village, and encountered a group of Vorox in the wastelands. By attacking and killing the leader, Malum was able to gain the allegience of this pack. Three of these Vorox later encountered and attacked Gresh, Strakk, Tarix, and Berix. During the battle, however, Malum signaled for them to retreat. Malum and his pack of Vorox later attacked a patrol of Skrall while they paused, but allowed them to survive before disappearing.

An Agori sent by Raanu to find a means of defending Vulcanus went looking for a Vorox to try and turn against the Bone Hunters. He encountered one in a wasteland cave and was saved from being eaten by a musk he had been given by a Zesk. The Agori proceeded to give the Vorox several of the Thornax Stews the Zesk had loved, and was given a Stinger Oath in return, essentially forming a peace treaty.

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2009 Storyline approved

The 2009 storyline has finally been comfirmed. Below is some of the details.

General Information

  • The 2009 storyline will take place roughly over several months.
  • The 2009 story takes place on a planet named Bara Magna.
  • The inhabitants ingest food.
  • Bara Magna’s inhabitants do not know of the existence of the Matoran Universe and its inhabitants.
  • They are also unaware of what the Unity-Duty-Destiny symbol refers to.
  • The inhabitants wear powerless mask/helmets, which in some cases are symbols of status.
  • Helmets/Masks are generally not created because the Agori are lousy at making new ones.
  • The inhabitants are not technologically advanced.
  • The inhabitants do not believe in prophecies, as they have to survive day to day

Tribes

  • Fire
    • Very skilled at repairing broken weapons and equipment.
  • Water
  • Jungle
    • Skilled at healing.
    • Has many treasure hunters and historians.
    • More agile than other tribes.
  • Ice
    • Skilled at mining.
    • Are traders, merchants, Glatorian trainers and match promoters.
  • Sand
  • Rock
    • Recently joined the social system within the last year or so.
    • Act as support personnel for the Skrall.
    • These elemental affiliations are based on the geography of where the beings live.
    • All of Bara Magna’s tribes have mixed genders.
    • At the start of the 2009 story, no tribe is considered to be “evil.”

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Z-upreme Rahi (Ran Out Of Ideas)

  • Zivon

The Zivon combiner model.

A Zivon is a large Rahi created by the Brotherhood of Makuta that lives in the Field of Shadows and can only be summoned by the Kahgarak’s Rhotuka spinners. The Zivon is summoned whenever the Visorak hordes need a walking powerhouse of unstoppable force. Not that the hordes would like to see Zivon any more than they have to, though. Zivon fights only to protect its main food source, namely the spider creatures. The Zivon’s idea of a victory celebration often involves eating half its “allies,” and the Visorak understandably hate and fear this monster.

History

The only known specimen of Zivon was summoned to the ruined city of Metru Nui by Sidorak shortly after the Great Cataclysm, in an effort to destroy the Toa Hordika once and for all. It was thwarted by the appearance of a Tahtorak and the shapeshifting Rahi named Krahka; during the climax of the battle, a Kahgarak sent a Rhotuka spinner at Tahtorak, but Krahka rammed herself into the Zivon, forcing all three of them to be in physical contact when the spinner struck; as a result, all three were sucked into the Field of Shadow. A thousand years later, Krahka and Tahtorak escaped when Brutaka failed in his attempt to send Axonn into the Field; Zivon’s status, however, remains unknown.

Abilities and Traits

Zivon is well over 30 feet (9 meters or 6.66 bio) tall and has been described as looking “like some obscene hybrid of a Visorak, an Ussal crab, and who knew what else.” With a pair of powerful mandibles; two large claws; four Rhotuka spinners mounted on its head, back, and claws that cause blindness, deafness, muteness, and numbness; six legs that can shoot webbing to entangle foes; and a tail-mounted stinger powerful enough to penetrate even the thick hide of a Tahtorak.

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W-onderful Rahi

  • Waikiru

Waikiru.PNG

Waikiru are aquatic Rahi whose agility when swimming is in sharp contrast to their slow and awkward movement on land. They use their tusks to defend themselves from threats such as Takea when escape by swimming is not an option. If treated with care they are gentle towards Matoran, but if threatened they may charge, posing a formidable danger.

On Metru Nui, Waikiru could be found along the Ga-Metru shoreline.

  • Water Wraith

noimage.jpg

Water Wraiths are small marine Rahi created by Teridax. They are extremely tiny compared to other fish-like Rahi living underwater, and as such are ignored by most other aquatic Rahi looking for food. To hunt for a meal itself, the Water Wraith has a unique and deadly tactic. It will occasionally assault a much larger Rahi, which inevitably defeats the puny creature and gulps the small Rahi into it’s mouth. However, the Water Wraith has a powerful physiological adaptation, which coats the outer shell of its body in poison. As the bigger beast soon finds out, it has made a fatal mistake which kills it almost instantly. After the larger Rahi has died, the Water Wraith escapes back to the outside world and feeds on the dead creature for several months.

  • Worm – A small, Kraata-like Rahi that can communicate with others of its species via telepathy. They are also small enough to fit in Bohrok headplates designed for Krana.

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V-icious Rahi

  • Vahki Hunter

Rahi Vahki Hunter.png

Vahki Hunters feed on any kind of machinery they can find. They have been known to eat Ta-Metru Fire Drones, industrial machinery, Vahki (hence their name) and anything else that is mechanical. The Vahki Hunter’s hunting method is to hide underground and wait for a Vahki squad to pass over its head. It then bursts out into the street, grabs the last Vahki in line, and pulls it down below. Once the Vahki Hunter is done eating, it then throws whatever parts it doesn’t like into the street.

  • Vako

The Vako are great horned beasts which roamed the plains of Mata Nui in herds. Even the infected Rahi steered clear of the Vako, which are capable of charging at great speeds. The Po-Matoran attempted to tame the Vako a few times, but without success.

Different variations of Vako have been seen on both Ta-Wahi and Ko-Wahi, each slightly more adapted to their respective enviroments. These Rahi have since migrated from Mata Nui, due to the Bohrok’s activity.

  • Vatuka

GreyVatuka.pngA red version of the Vatuka, found mostly in Ta-Wahi.

Vatuka are large and fearsome creatures made entirely out of rock created by the Energized Protodermis Entity.

History

One Vatuka once captured Turaga Whenua shortly before the arrival of the Toa; he was later rescued by Takua.

  • Venom Flyer

The Venom Flyers are Rahi that would travel with Visorak squads to neutralize flying targets. Since the Visorak have gone to the island of Artidax, the Venom Flyers have been abandoned by the swarm. Their Rhotuka Spinners cause the inability to fly whether it be by natural or mechanical means.

  • Visorak

Visorak in front of a Brotherhood fortress.Visorak in Web of Shadows.Some Visorak in set form.

The Visorak are sapient spider-like Rahi whose name means “stealers of life” or “Poisonous scourge” in their native language.

  • Venom Eel

Venom Eels are eel-like Rahi that live in the waters around Mahri Nui.

History

Venom Eels made up the bulk of Barraki Ehlek’s army. They were considered a threat to the Mahri Nui Matoran. Dekar once encountered one during a routine hunt, however, due to his possession of the Ignika. Ehlek led his army of eels to attack Mahri Nui, however, he was convinced by Carapar to stop.

300 Foot Mutant Venom Eel

The giant Venom Eel.

A Venom Eel was enlarged by the powers of the Kanohi Ignika up to a length of 300 feet (90 meters). It attacked Mahri Nui, attracted by its light and movement, but later changed its course when the Matoran, led by Defilak, smashed the city’s Lightstones, throwing the city into darkness.

The Venom Eel then attacked the stone cord and tried to squeeze it, but was defeated by the Toa Mahri (specifically Hewkii). Later, the Venom Eel battled an Ancient Sea Behemoth summoned by Kongu’s Kanohi Zatth. The two creatures then allied with Gadunka and joined together in fighting the Toa Mahri. The Venom Eel was defeated again by Hewkii, who used his Garai to cut off the eel’s gravity, letting a wave carry it away.

Abilities and Traits

Venom Eels rely on their excellent eyesight, and to lesser extent, their hearing, to hunt. They rely on fast acting venom from their fangs for both defense and offense.

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U-nusual Rahi

  • Unnamed Rahi

We have seen many Rahi in the BIONICLE universe that have been unnamed. These are descriptions of many of them:

Air Rahi

  • A cousin of the Nui-Rama, able to throw its stingers.
  • A penguin-like bird Rahi that is found in Ko-Wahi that is made completely of snow. It preys on creatures by flying over them, smashing itself down on them, thus flattening itself, but quickly reforming itself and flying back up if another strike was necessary.
  • Small flying Rahi which appeared around the sick Po-Matoran in Po-Koro during the Po-Koro Epidemic.
  • Organic sea birds which lived on Mata Nui.
  • A bat Rahi that Vezon split into two single-winged bats with the Spear of Fusion. Unable to fly, they both perished.
Teal birds.

  • Teal-colored birds that can be found around the Coliseum in Metru Nui and Kini-Nui on Mata Nui.
  • Strange Rahi that fly above the island of Artidax.
  • Organic dragonfly Rahi seen in Le-Wahi.
  • Bat winged Rahi that are bred for long distance flying. They have been used by the Dark Hunters and the Order of Mata Nui to relay messages to agents in the field.

Land Rahi

  • Several multicolored insects that appeared in the Quest for the Toa.
  • A twelve-foot high (2.67 bio or 3.67 meter) creature with a slimy pale white body and six long, bony spines coming out of its sides, each spine long and flexible, and each tipped with curved claws capable of tearing through six feet (1.33 bio or 1.83 meters) of solid metal with one swipe.
  • A squat, slime-caked creature with cruel blades for hands that, according to witnesses, makes a Toa Hordika look handsome. It can also stretch to twice its size and was a form which Krahka once used.
  • A massive lizard-like creature, with the ability to create regenerating crystal. Krahka once transformed into this.
  • A tentacled Rahi that seems to be made entirely of smoke.
  • A gaseous Rahi Krakha once encountered deep beneath the Archives. She used this form to escape the Great Temple without being noticed.
  • A living blob of some gelatinous substance, able to take any physical blow without harm. Krahka once shapeshifted into this.
  • A medium-sized Rahi that looks like a cross between a lizard and a Kavinika, with the ability to sense active Kanohi, and screeches when they are used.
  • A lizard-like Rahi which was captured by a Visorak in Web of the Visorak and was brought to Roodaka for questioning.
A purple tentacled Rahi.

  • A purple Rahi with at least one tentacle. One lived in Po-Metru during the Great Rescue.
  • A white bull-like Rahi who’s horns can dissolve solid matter. Travels with the Dark Hunter known as “Tracker”.
  • Crimson insects that guard an underground bridge on Artidax.
  • Unknown Rahi that rescued and tended to Vultraz after the latter fell from a cliff.
  • A three-headed, bat winged, brown-scaled creature that lives in the Archives. It is well over 60 feet tall, and is afraid of fire.

Sea Rahi

  • Small seahorse Rahi seen in Mask of Light.
  • Small red, gray, and tan-colored fish Rahi seen in the Mata Nui Online Game.
Orange starfish.

  • Small, orange starfish Rahi found on the shores of Mata Nui.
  • Clam-like Rahi found on the shores of Mata Nui.
  • Cone snail-like Rahi found on the shores of Mata Nui.
  • The First Rahi ever created.
  • An Ancient Sea Behemoth summoned by Kongu’s Zatth.
  • Small, piranha-like fish that dwell below Ga-Koro.
  • A hypnotizing Rahi mentioned to be in stasis in the Archives.
  • Small blue and yellow fish seen in Mask of Light.
  • Two types of jellyfish that live in The Pit.
  • A species of small, aggressive, rainbow-colored fish with needle sharp teeth that inhabit the waters around Daxia. They usually live in schools.

Experiments/Mutations

  • A small scorpion with three stingers.
  • A small scorpion with no legs.
  • A small scorpion with gills (was found on a rock ledge far from water).
  • An insect with a 200-foot wingspan, a mouth filled with metallic teeth, and the ability to flap its wings hundreds of times per second, making a defensive airfield.
  • A bipedal creature made from rock (similar to the Vatuka).
  • A six-foot long, winged centipede.
A mutated combination of a Takea and an Underwater Ray.

  • Mutated combinations of Takea and Underwater Rays used by the Barraki.
  • A Rahi with “too many legs”, two heads and no tail created by Spiriah.
  • A Rahi-Matoran hybrid that Vican rode on.
  • A Rahi experiment made by Mutran that would scream and melt into a liquid when agitated. It could also fly.
  • Several Rahi in Karda Nui that have been mutated by the waters of the swamp.
  • Ussal Crab

A blue Ussal, as seen in the Mata Nui Online Game.

The Ussal are herbivorous crab-like Rahi that are extremely common and extremely useful to Matoran.

History

On Metru Nui, Ussal Crabs were used by the Le-Matoran in Le-Metru who worked as Ussal riders, where they hauled transport carts around the city and competed in racing tournaments. Tame Ussals were kept in pens scattered across Le-Metru and were put to work chiefly when a bulky or delicate item deemed unfit for Chute travel needed to be transported. Ussal carts were also used on occasion to carry passengers, although the transportation of bulky cargo was their main application and Ussal drivers were often too busy to pick up other Matoran who flagged them down.

Later, on the island of Mata Nui, they were found all over the island, but were primarily used by the Onu-Matoran. Some worked in digging tunnels like the Le-Koro Highway; others worked in the great Ussalry, led by Onepu. In addition, some were still used in sports, such as the Great Ussal Race and Kolhii. On this island, some Ussal were kept in stables. Not many of the Ussals on Mata Nui were infected by Teridax during his time there.

Mutated Ussal

Whenua and Nuju in the mutant's grasp.

An excessively large version of an Ussal crab was found in the Metru Nui Archives by Toa Metru Whenua and Nuju. It attacked them viciously, but they quickly determined that it had an aversion to loud noises. Whenua activated his Earthshock Drills to drive it into submission and he defeated it long enough for the two Toa to force it back into its chamber and lock it up.

Its status is unknown post-Great Cataclysm, during which the Archives were shattered.

Rock Ussal

A Rock Ussal in the Voya Nui Online Game.

Rock Ussals are extremely well adapted Ussal crabs that are scattered around Voya Nui and came originally from the Southern Continent. They can be found in the Desert of Sorrows, and are considerably more aggressive than the average Ussal. The Rock Ussals on Voya Nui may have not survived the island’s decent to the Southern Continent.

Abilities and Traits

Ussals are very common and they come in a wide variety of colors, including purple and black, blue and yellow, or orange and dark gray. They have an unpleasant odor that makes their dwellings easy to identify from a distance. While they are easily tamed, some wild Ussals will attack Matoran if provoked. Ussals are also amphibious – while they are usually found on land, they can live underwater too.

Ussals are some of few biomechanical Rahi that grow as they age. Ussals generally start out very small (several inches long) and then grow to a ridable size. They age for a while after this and then develop fairly rapidly into a larger stage and may or may not change color. Matoran often regard the smell of Ussals as unpleasant, and the pens on Metru Nui could be detected even from a distance by their scent.

  • Pewku

Pewku as a set.

Pewku (formerly Puku) is an Ussal Crab that has had a long history of being passed down between Matoran.

Long ago on Metru Nui, she was the favorite Ussal of Orkahm, and pulled Ussal Carts for him. During the search for the Great Disks, Pewku was threatened by Ahkmou, and Orkahm traveled to Sector Three to save her. After the Great Cataclysm, Toa Whenua suggested that they take Pewku with them.

On Mata Nui, she became Onepu’s racing crab, and the two went on to win the Great Ussal Race three times. After Pewku became too old for racing, Onepu entrusted her to Midak. Under his care she worked as a taxi crab, transporting Matoran between Po-Wahi and Onu-Koro. It was said that while Pewku was old, she could navigate the pitch-black tunnels better than any Matoran. It was while working as a taxi crab that she first met Takua and took a liking to him. When the Ussalry arrived at the Kini-Nui to assist Takua and his company, Pewku came with them, and Takua rode her back to Onu-Koro just before he descended into Mangaia.

After the defeat of the Bohrok-Kal, Takua assumed full ownership of Pewku. After the Naming Day ceremony, in which brave Matoran were renamed in honor of their acts against the Bohrok-Kal, Takua, feeling she merited the honor as well, renamed Puku to Pewku. The Turaga accepted this, but did not hold a ceremony for her. And when the Kanohi Avohkii was discovered (she was with Takua when he found the Mask of Light), Takua and Jaller rode Pewku all over the island, braving dangers such as Graalok and the Rahkshi.

When Takua was transformed into Takanuva, Jaller became Pewku’s new owner, and she resided with him in Metru Nui. After Jaller left to find and assist the Toa Nuva, Pewku was left ownerless. When Toa Jaller returned to Metru Nui he decided to give Pewku back to Orkahm.

Dark Mirror

In the Toa Empire Pocket Dimension Pewku was seen pulling a cart driven by Jaller. They, Toa Kualus, and Toa Bomonga were on a trip to deliver the Kanohi Vahi to Tuyet in Metru Nui.

Abilities and Traits

Pewku, despite being a Ussal Crab, has many abilities, although most (if not all) of these abilities may be basic Ussal Crab abilities. She is able to climb vertically upwards as demonstrated in Mask of Light. She is also capable of rolling up into a ball, which may be either a defensive move or simply something Ussals do when they are scared.

Like all Ussal Crabs, Pewku has two natural crab claws.

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T-hundering Rahi

  • Tahtorak

The contest-winning Tahtorak model.The Tahtorak's back features as photographed by creator Justin Lamb.

The Tahtorak are one of the largest land Rahi ever seen on Metru Nui.

History

Tahtorak are native to both the island of Keetongu’s species and to Zakaz. Tahtorak were used as steeds for Keetongu’s species and still are for the Skakdi.

An Order of Mata Nui member was told by a dying Tahtorak that its kind have had enough of the Skakdi’s warring and destroying of Zakaz, and plan to wipe them out.

Tahtorak of Metru Nui

A Tahtorak was dropped onto Metru Nui by Brutaka via his Kanohi Olmak for fun. It went on a rampage in Ga-Metru before being brought down and locked in the Archives. Through unknown circumstances it somehow became buried deep in the Fikou Web, where it lay asleep until it was accidentally awakened by a number of Lava Eels the Toa Metru agitated during their conflict with Krahka. Later, it tore its way to the surface of Ta-Metru where it proceeded to lay waste to the city, all the while asking for an “answer” to a question no one could understand, although Rahaga Pouks theorized that it asked how it came to Metru Nui, so far away from its home.

The Toa Metru defeated Tahtorak by weakening the ground until it fell through. Much later, that same Tahtorak reappeared when the Visorak overtook the city. Krahka managed to get it to ally itself with her, the Toa Hordika, and the Rahaga. It fought a brave battle against the Zivon, which resulted in Krahka, Zivon, and the Tahtorak to be thrown into the Field of Shadows.

1,001 years later, he and Krahka traveled throughout the Field of Shadows again, only to find themselves exiting through a vortex created by Brutaka inside the Piraka Stronghold. Krahka shapeshifted into a flying Rahi and flew away from Voya Nui, but the Tahtorak remained behind.

After the Toa Inika retrieved the Kanohi Ignika and Vezon and the Kardas Dragon were separated, Tahtorak ran into Kardas and they began to battle one another. In the end, Tahtorak won. Annoyed, Kardas fled the island. Axonn knew Tahtorak would be a threat to all who lived on Voya Nui, so he summoned Botar to transport Tahtorak elsewhere. Simply for fun, Botar teleported him into the very center of Xia. He went on a rampage in the city there, fighting the Kanohi Dragon until the Toa Hagah retained both of them. The Tahtorak was brought down by Bomonga using his Mask of Growth. Pouks then used Stone bonds to contain the Rahi.

Abilities and Traits

Tahtorak rely on their brute strength and their thick hide for offense and defense, but it seems that the Tahtorak’s hide is vulnerable to the Zivon’s stinger. One swipe of their tail can knock over many buildings at once.

The Tahtorak on Metru Nui stood over 40 feet (12 meters or 8.9 bio) tall.

Trivia

  • Tahtorak was created by Justin Lamb, known as Tad 10-OH on BZPower. The creation was the winning entry in the Lego’s Rahi Building Contest. It was was sent in to LEGO as part of the LEGO Magazine Rahi-building Contest. It was given a name and story role by Greg Farshtey in the book BIONICLE: Rahi Beasts.
  • On Zakaz, battle Tahtorak are often killed by the use of a Devastator.
  • Makuta Gorast was once trampled by a Tahtorak stampede.
  • Takea

The set version of the Takea.The Final Chronicle.

The Takea are fierce shark-like predator Rahi. Dubbed the “King of Sharks,” just the rumor of a Takea in the water is enough to send the Matoran of Ga-Koro scrambling to shore. Takea are natural enemies of Tarakava, although the sharks consider anything in the water an enemy, sometimes even other Takea. Hahli chased these sharks underwater in Ga-Koro to train in Speed for the Kolhii matches. In Metru Nui, the Takea used to attack Matoran ships just for sport. In The Pit, Takea, mutated by exposure to the mutagen in the waters, are part of Pridak’s army.

  • Taku

Taku are duck-like birds.

History

When Lewa first arrived on Mata Nui, he almost killed a Taku when he landed on a tree branch and dislodged it from its nest. Surprised, he accidentally activated his Elemental Air power and made it float back up to its nest. After this, he realized again that he had control over the Air.

Abilities and Traits

The Taku are close relatives of the Gukko, though much smaller in size. Unlike their scavenging cousins, the Taku are aquatic, capable of diving to great depths in order to catch fish.

  • Tarakava

The Tarakava in set form.A blue Tarakava, as seen in the Mata Nui Online Game.

Tarakava are reptilian sea creatures that hunt in pairs and live near water regions.

History

On Metru Nui, Tarakava patrolled the seas around Ga-Metru, hunting fish to their pleasure. After Teridax caused the Great Cataclysm, many Tarakava fled to the island of Mata Nui, where they were soon placed under the control of Teridax. He used them to prevent the villagers of Ga-Koro from constructing their huts.

Soon after the coming of the Toa Mata, Teridax had a Tarakava sink one of the huts in Ga-Koro, trapping many of the Matoran and Turaga Nokama inside. Macku escaped and sought help from Takua, who managed to raise the hut. The giant lizard attacked the village, but was defeated by Toa Gali, losing it’s infected mask in the process. Without Teridax’s influence, the creature was much more docile, and was nursed back to health by the Ga-Matoran.

While exploring the waters of Mata Nui, a Tarakava attacked Gali. The Toa of Water managed to trick the infected lizard Rahi into a cave and then covered the entrance with rocks to block its exit. After Gali had retrieved her Miru from the cliffs, more Tarakava attacked her, in conjunction with Nui-Jaga. Tahu dispatched the scorpions, while Gali took on the lizards. One Tarakava downed her with it’s powerful limbs, and she landed in the water. These Tarakava fled while Tahu rescued Gali. Teridax later marshalled several Tarakava to attack the Toa Mata during their meeting, but these were defeated Tahu and Pohatu.

Later, while the Toa Mata were underground, attempting to reach Teridax, Tarakava assaulted Kini-Nui along with other Rahi. These were repelled by the Matoran millitary, and eventually retreated. Teridax released his hold over them after his defeat, and the Tarakava returned to the waters around Ga-Wahi.

The Tarakava did their best to avoid the Bohrok, and later retreated back to Metru Nui when the Toa Nuva released the Bohrok to do their job, where they now reside.

Two-Headed Tarakava

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A mutated, easily angered Tarakava with two heads was housed in the Metru Nui Archives, where it was encountered by Nuju and Whenua on their search for the Great Disks. This Tarakava specimen attacked a Ga-Matoran fishing boat, leaving only splinters. After its capture, it was placed in a holding tank because it is immune to stasis. Whenua told Nuju not to bother the Tarakava, but Nuju tapped the glass, and the Tarakava tried to attack him, cracking the inner layer of glass in the tank. Whenua found Nuju, and both of them left the angry beast alone.

Abilities and Traits

A Tarakava’s primary hunting method is to lurk just below the water, stalking their prey, and then stun their victim with blows from their powerful forelimbs. Tarakava can stay underwater for long periods of time and are powerful enough to capsize large watercraft.

  • Tarakava Nui

The Tarakava Nui was one of the last creatures created by Teridax before he tried to take over Metru Nui. It is a mutant version of the Tarakava created with the help of the Energized Protodermis Entity. Also known as the King of Lizards, the Tarakava Nui is a giant Rahi that strikes from ambush. It was responsible for foiling efforts to build Ga-Koro until the Ga-Matoran and Turaga Nokama temporarily drove it off.

  • The Mountain

The Mountain is a living mountain on the island of Xia. Rahi and Vortixx that attempt to scale it are frequently “eaten” by its crevices and injured by its Acidic grass.

History

The Mountain was once a small, sentient rock created by Makuta Mutran to maintain as a pet project. During a visit to Xia he accidentally left it there, and over time it grew larger and larger until it reached its current size.

The Vortixx that live on Xia have a rite of passage in which two Vortixx must climb the mountain. If both manage to come back, they are given the chance of better working conditions, but if only one returns alive, he or she is given a special status because they showed they had what it takes to survive in the world.

At some point of history, the Mountain swallowed a Toa of Earth who attempted to scale the mountain with his Earth Claw. At another time, the Brotherhood of Makuta attempted to export parts of the Mountain to Destral, hoping to add another asset to their formidable security. The attempt failed, as the living rock found that it liked the taste of the Visorak that were patrolling the island quite well.

During a battle on Xia between a Tahtorak and the Kanohi Dragon, the former having been dropped there by Order of Mata Nui member Botar and the latter having been held on Xia for some time, large chunks were ripped off of The Mountain. Despite this, no permanent damage was apparently done, as Toa Hagah Iruini took precautions to prevent the Mountain from consuming the Kanohi Dragon following its defeat.

  • Toa Terrain Crawler

The Toa Terrain Crawler in set form.

The Toa Terrain Crawler is a massive aquatic Rahi which was used by the Toa Mahri during their battles with the Barraki.

History

The Toa Terrain Crawler was initially caught by Axonn in the waters around Voya Nui when the landmass was still on the planet’s surface. Axonn modified the creature’s armor, installing techno-organic mechanisms on its interior, armor plates to act as hatches, and weaponry, among other things. Axonn kept the creature chained in a chamber of The Cord.

After the Toa Mahri returned to the Cord with the Matoran of Mahri Nui, they encountered Axonn. Axonn swam through the flooded cord, directing the Toa Mahri to the chamber where the beast was held. He then directed the Toa to enter the creature. Slipping through its armor plates, the Toa Mahri were able to use the creature for transport to the base of the Cord.

Once the Toa Mahri had reached their destination, they released the Toa Terrain Crawler to enjoy freedom in the seas.

Abilities and Traits

The Toa Terrain Crawler looks and moves more like a machine than like a living creature due to its heavy modifications. Its techno-organic appendages enable it to repair its occupants’ battle-damaged masks and armor and return them in an instant. As well as healing damage done to its occupants, the Toa Terrain Crawler has a system which automatically heals it of any damage using chemicals. The only sea creatures which the Toa Terrain Crawler fears are Spider Crabs.

The Toa Terrain Crawler has armor sixty centimeters (23.6 inch) thick and can reach a maximum speed of forty knots (74.1 Kmph / 46.3 Mph). It can house up to seven passengers: six inside, and one mounted on the outer blaster.

  • Troller

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The Troller is a huge, horned, worm-like Rahi, and is one of the most feared creatures in Po-Metru. It lives far beneath the sands, emerging only now and then to feed. No Po-Matoran had ever stayed in the vicinity of a Troller to find out just what it ate. Its gaping mouth is large enough to swallow an entire block of the Metru.

At one point, a Troller nearly ate Nuju, Onewa, Whenua, and Lhikan after their escape from the Dark Hunter Prison. Onewa used his Komau to control the Rahi, and it transported them through the Metru inside its mouth.

  • Tunnel Stalker

Tunnel Stalkers are large desert Rahi from Po-Metru. They are well known for their hunting technique: A Tunnel Stalker will lurk in tunnels just beneath the sand, with its bladed tail ready to attack. When it senses movement on the surface, it will leap out of the sand and strike whatever had passed by. Only two members of this species were ever seen in Metru Nui; one was captured by a Vahki squad and sent to the Archives to be viewed by all. Some Tunnel Stalkers found their way to Po-Wahi on Mata Nui.

Besides their stingers, Tunnel Stalkers also have sharp pincers and mandibles for defensive purposes.

  • Tunneler

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Tunnelers are lizard-like Rahi that live in Po-Metru and are about twice the length of a Matoran. They eat solid Protodermis and have been known to burrow into warehouses, where they consume both raw Protodermis and finished tools.

Although they don’t usually pose a real threat to Matoran, occasionally one will give in to a “madness” and rampage through Matoran work areas. Signs of this condition include red eyes and mottled scales.

Their primary defense is their ability to take on the form of any force directed at them (i.e. When fire is blasted at them their bodies are converted to fire). This can make them very dangerous, but can also be exploited as a means of defeating them. For instance, Toa Metru Vakama and Onewa defeated one by making it turn into glass, a form too fragile to withstand its weight if it moved.

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